Although I am not quite as much of a Jeff Koons hater as some other folks at Bad at Sports, I did find this particular example of videogame art to be tremendously amusing. It’s kind of along the lines of Paul Steen’s Art Assault, but sadly Hunter Jonakin’s Jeff Koons Must Die!!! isn’t downloadable. That’s probably a good thing, or else I’m pretty sure I’d be playing it all day as opposed to finding pearls like this throw your way. (And to give credit where credit is due, this particular pearl was thrown to me by Richard Holland). The game takes the form of an old-school arcade cabinet complete with joystick controls and “fire” and “jump” buttons. Below, some video footage of the game in action:
Jonakin describes the work on his website thusly:
Jeff Koons is one of the most polarizing and well known contemporary artists living today. He attempts to elevate the banal by constructing large metal sculptures that resemble balloon animals, oil paintings that contain subject matter derived from digital collage, and large-scale pornographic photographs featuring the artist and his former wife, to name a few. All of Koonsâ€™s art is constructed by assistants. In general, viewers love or hate Koons and his work, and that is why he was chosen as the subject matter for this piece.
The game is set in a large museum during a Jeff Koons retrospective. The viewer is given a rocket launcher and the choice to destroy any of the work displayed in the gallery. If nothing is destroyed the player is allowed to look around for a couple of minutes and then the game ends. However, if one or more pieces are destroyed, an animated model of Jeff Koons walks out and chastises the viewer for annihilating his art. He then sends guards to kill the player. If the player survives this round then he or she is afforded the ability to enter a room where waves of curators, lawyers, assistants, and guards spawn until the player is dead. In the end, the game is unwinnable, and acts as a comment on the fine art studio system, museum culture, art and commerce, hierarchical power structures, and the destructive tendencies of gallery goers, to name a few.
Two things I love about this project: 1) it costs a quarter to play the game, which in regards to Koons somehow seems appropos, and 2) the hordes of lawyers, curators, etc. confronting you on the final Boss level, making the game impossible to win. Good times.
I have always longed to play an old-style D&D role playing game “live,” as it were, ever since I was a kid and saw that TV movie starring Tom Hanks called Mazes and Monsters (any of you old enough to remember it?).Â In it, Tom played a troubled game nerd who, along with his game-nerd friends (including a chick, which was cool for those times), found these secret deep twisty caves and decided to role-play Dungeons and Dragons in them, like for real. They all got totally obsessed by the game but in the end, poor Tom went crazy and had to be institutionalized because he literally got lost in the game world, unable to tell what was real and what was pretend. Because I want to share the absolute and utter amazingness of this movie with y’all, I grace you with this clip:
So anyway, I came across Brody Condon‘s work a few weeks ago on the L.A.-based experimental media blog Blur + Sharpen (written by the incredibly gifted writer and super-smart maven of medias old and new, Holly Willis, a former classmate of mine at USC’s School of Cinema Television from way back when) and I’ve been fascinated with it ever since, largely because it seems to tap into a lot of the crazy that Tom was suffering from in the movie, that desire to transcend dull reality and experience something visionary and heroic, but Condon projects this desire into the era of video games rather than the book, paper and pen way of playing RPG’s.
Condon is an American artist born in 1974 in Mexico, and is currently based in New York. His 2008 DVD Without Sun is a 15 minute compilation of footage found on the Internet of various random people tripping HARD on psychedelic substances. Condon’s website describes the piece’s focus as on “the exterior surface of the ‘projection of self’ into visionary worlds,” noting that it was named after Chris Marker’s classic video work Sans Soleil. Click on the image below to be taken to Condon’s website and a brief clip of the video. If you’re in Los Angeles this weekend, you can check out a live performance on July 18th at Machine Project that features two actors recreating scenes from Condon’s video.
Death Animations is a three hour performance that also took place at Machine Project. Inspired by Bruce Naumannâ€™s 1973 work â€œTony Sinking into the Floor, Face Up and Face Downâ€, it featured nine dancers wearing video game type armor who recreate Naumann’s performance in slo-mo as “high volume binaural beats” play in the background, apparently in an effort to induce some form of out-of-body experience among the audience and/or participants. (Click images below to be taken to a performance excerpt).
And Condon’s Suicide Solution, 2004,Â is a compilation of suicide scenes from various first- and third-person video games.Â (Click image for video clip).
But what seems far coolest of all to me is this massive performance piece organized by Condon, titled TwentyFiveFoldManfestation and performed for three days straight at SonsbeekLive in the Netherlands. From the website:
“Combining the fantasy Live Action Role-Playing (LARP) subculture, public sculpture, and ritualistic performance art, Twentyfivefold was a series of physically and psychologically intense live games involving 80 players which evolved over the Summer of 2008. The events were organized by the artist Brody Condon for the Sonsbeek International public sculpture exhibition in the Netherlands.
Set in a distant future where civilization as we know it had almost been lost, players from different worlds met deep in the holy forest and inhabited a 40 feet high tower “in character” for 3 days at a time while worshiping invented deities embodied by the other artworks of the exhibition.”
Here’s a short clip documenting the performance:
Looks kind of amazing, right? If Condon ever wants to organize something like that in Chicago I am so there. Strangely, I see echoes of Mazes and Monsters in Condon’s project. Going back to real life must feel pretty sucky after playing a fully immersive game like that. I wonder if any of the participants went crazy afterwards, unable to come down from the high of worshiping the broken mirror god. I’d be willing to take the risk.