Twine Time: The Wild West of Interactive Fiction

Twine Time: The Wild West of Interactive Fiction

Three days ago–on January 24th, 2014–Vine turned a year old. It’s not really momentous, except it was made out to be by your standard content-spammy blogs, posting year and monthly compilations in response. You won’t believe this Vine...
Praise the Sun: The Contextual Language of Dark Souls

Praise the Sun: The Contextual Language of Dark Souls

Guest Post by Paul King The most recent time I loaded up the game Dark Souls, my character unsheathed a sword from her back and drew her shield. And then I noticed a message, written maybe two steps away: “Grief.” The world of Dark Souls is, as the title would...
INTERVIEW WITH CLAIRE L. EVANS

INTERVIEW WITH CLAIRE L. EVANS

This interview is about and with Claire L. Evans, the Los Angeles-based artist and writer. Claire is, of course, engaged in a number of fields. Her most famous work is in the highly stylized and conceptualized “band, belief system and business” YACHT...

In-Game Chat with Jason Rohrer

I was very excited when Jason Rohrer agreed to conduct and interview with me within his newest game Sleep is Death. The game typically allows a host player and a guest player 30 seconds each to collaboratively navigate an interactive story. In the video above,...
Wednesday Clips 9/9/09

Wednesday Clips 9/9/09

Our midweek roundup of clips from the art and culture blogosphere, in descending order of respectability: *The Art Newspaper interviews Luc Tuymans, whose nationally touring retrospective exhibition is co-organized by MCA Chicago Director Madeleine Grynsztejn. *Eric...