Twine Time: The Wild West of Interactive Fiction

Twine Time: The Wild West of Interactive Fiction

Three days ago–on January 24th, 2014–Vine turned a year old. It’s not really momentous, except it was made out to be by your standard content-spammy blogs, posting year and monthly compilations in response. You won’t believe this Vine...
Praise the Sun: The Contextual Language of Dark Souls

Praise the Sun: The Contextual Language of Dark Souls

Guest Post by Paul King The most recent time I loaded up the game Dark Souls, my character unsheathed a sword from her back and drew her shield. And then I noticed a message, written maybe two steps away: “Grief.” The world of Dark Souls is, as the title would...

In-Game Chat with Jason Rohrer

I was very excited when Jason Rohrer agreed to conduct and interview with me within his newest game Sleep is Death. The game typically allows a host player and a guest player 30 seconds each to collaboratively navigate an interactive story. In the video above,...
Wednesday Clips 9/9/09

Wednesday Clips 9/9/09

Our midweek roundup of clips from the art and culture blogosphere, in descending order of respectability: *The Art Newspaper interviews Luc Tuymans, whose nationally touring retrospective exhibition is co-organized by MCA Chicago Director Madeleine Grynsztejn. *Eric...