by Paul King | Oct 20, 2014 | Blog
Happy (mid) October! Even though I’ve never been a huge fan of Halloween (my childhood costumes rotated between lawyer, businessman, and French businessman, all of which were just me wearing a suit that was too big plus or minus my mom’s beret) I’m a sucker for a good...
by Paul King | Sep 15, 2014 | Blog
One of my earliest memories of playing video games: I’m sitting in my dad’s office playing Wolfenstein 3D and my grandfather walks in. He walks slowly and methodically; he’s elderly, but every time he drives it’s right there on his license plate: a purple heart from...
by Paul King | Jun 16, 2014 | Blog
Several years ago a friend of mine was going through the intense heartbreak at the end of a lengthy relationship and I was younger and ill-equipped to offer the right kind of support, so we drove. In my heart I knew it was a terrible idea because gas prices had just...
by Paul King | May 19, 2014 | Blog
Even though I write about games critically here and other places, sometimes as a player I find it easy to tune out and become one with a keyboard and mouse or controller and just sit and stare, as though I were watching The Expendables on repeat several hours a day,...
by Paul King | Apr 21, 2014 | Blog
In Activate the Three Artefacts and then Leave, players are left without character; without avatar. Even in traditional first-person-shooters where the avatar is not necessarily shown at every opportunity, there’s a sense of the body: glimpses in mirrors that reveal a...