by Paul King | Apr 21, 2014 | Blog
In Activate the Three Artefacts and then Leave, players are left without character; without avatar. Even in traditional first-person-shooters where the avatar is not necessarily shown at every opportunity, there’s a sense of the body: glimpses in mirrors that reveal a...
by Paul King | Nov 25, 2013 | Blog
When 140 begins, you’re dropped into near silence. A single tone plays: low and bassy, it seems to emanate from the flat, monochromatic setting of the world. Your avatar is a lone recognizable shape: an unmoving square. Move to the left or right and...
by Paul King | Oct 28, 2013 | Blog
In one of PC gaming’s most famous series, Half-Life, players take on the role of Gordon Freeman. Across numerous games, the Half-Life series sees its hero traipse through dangerous environments, mostly as a result of an initial scientific accident that calls forth...
by Guest | Aug 26, 2013 | Blog
Guest Post by Paul King The sole page of Proteus’ help screen begins “Move with WASD. Look around with the mouse.†No other controls exist, besides the space bar. Instead of offering a traditional jump, it commands the player’s avatar to sit, peacefully, for...
by Christopher Hudgens | Mar 11, 2013 | Podcast
http://traffic.libsyn.com/badatsports/Bad_at_Sports_Episode_393-Juul_and_Warden.mp3 download This week: Video games. Amanda talking about porn and boobs. People behaving badly. Oh, yeah, some art. It’s after 3 AM. I’m tired you aren’t getting a...