by Paul King | Apr 21, 2014 | Blog
In Activate the Three Artefacts and then Leave, players are left without character; without avatar. Even in traditional first-person-shooters where the avatar is not necessarily shown at every opportunity, there’s a sense of the body: glimpses in mirrors that reveal a...
by Paul King | Dec 30, 2013 | Blog
Post-holiday greetings! I hope you’re in a pleasant haze filled with too much food (and family). I wanted to take a post to highlight a handful of the awesome, independent games that came out earlier this year. They’re all very interesting in their own rights, but...
by Paul King | Nov 25, 2013 | Blog
When 140 begins, you’re dropped into near silence. A single tone plays: low and bassy, it seems to emanate from the flat, monochromatic setting of the world. Your avatar is a lone recognizable shape: an unmoving square. Move to the left or right and...
by Paul King | Oct 28, 2013 | Blog
In one of PC gaming’s most famous series, Half-Life, players take on the role of Gordon Freeman. Across numerous games, the Half-Life series sees its hero traipse through dangerous environments, mostly as a result of an initial scientific accident that calls forth...
by Guest | Sep 30, 2013 | Blog
Guest Post by Paul King The most recent time I loaded up the game Dark Souls, my character unsheathed a sword from her back and drew her shield. And then I noticed a message, written maybe two steps away: “Grief.†The world of Dark Souls is, as the title would...