January 18, 2013 · Print This Article
I came on as the Managing Editor of the Bad at Sports blog about a month ago. It’s been an exciting turn and I hope to do well by it. A few people have asked what my vision going forward is, and I thought I might say something about it here. I hope to continue reflecting on the dynamic energy in Chicago’s contemporary art world while connecting to conversations and aesthetic agendas in other cities and disciplines. That agenda was set in place a while ago and I believe I can continue to guide and focus that intention. There is room for experimentation in that vision, which seems necessary to me. Bad at Sports has never presented a tidy, singular package and as such, I believe it would go against the nature of the project to filter content and tone through a single, editorial lens. Its roots in independent, DIY and Punk Rock collectivism remain at the heart of the project’s vitality and the blog is a platform for unique and individual voices that pass through the subject of contemporary art and culture. As such it becomes a nexus of concerns and responses to culture at large. That is something I hope to preserve under my stewardship. As an artist-run forum, Bad at Sports has the unique capacity to reflect on a host of subjects, exposing the intellectual, aesthetic and social networks that define and subsequently influence cultural production. I believe it is our job to explore and discuss the contexts we inhabit. In doing so, we further establish a living touchstone and future archive of contemporary discourse.
Some changes should be apparent already — others will fall into place like pieces of a puzzle in the coming months. The process is organic, but I’ve been trying to set up a casual, thematic architecture that unfolds over the course of a given week. Eventually, I hope to schedule two posts a day, one before 2pm and one after. Built in to this, is room for special occasions and guest writers — those posts would either go live in the evenings, or fill in existing gaps. To that end I’ve been inviting a number of new writers, many of whom I have admired for a long time.
Here is something of a loose schedule:
Mondays: Essays and reflections from old favorites Jeriah Hildewin, Shane McAdams and Nicholas O’Brien — writers who have been posting with consistent dedication. In addition, I’m excited to announce a new bi-weekly column by Dana Bassett, whom you may know for her ACRE Newsletters.
Tuesdays are dedicated to three subjects: Performance, Social Practice, Language (or the performance thereof) and Object Oriented Ontology. Confirmed participants include longstanding contributor Abigail Satinsky and Mary Jane Jacob (Social Practice), Anthony Romero and João Florêncio (performance), Gene Tanta (language), Robert Jackson (OOO).
On Wednesdays, we will read about artists and art in other cities. The following writers will post on rotation: Jeffery Songco is covering the Bay Area, Sam Davis continues to represent Bad at Sports’ Los Angeles Bureau, Sarah Margolis-Pineo is writing about Portland. Juliana Driever will be relaying posts, interviews and artist profiles about New York, and then we’ll bring it back to the Midwest with Kelly Shindler’s dispatch from St. Louis, and Jamilee Polson Lacy writing about Kansas City.
Thursdays herald our illustrious Stephanie Burke’s Top 5 Weekend Picks and a new monthly contribution from author/translator Johannes Göransson whose writing you can also find here.
Fridays have been set aside for art reviews and artist profiles with contributions from Danny Orendoff, Monica Westin, Abraham Ritchie and myself.
WEEKENDS will feature a range and flux of the above, plus Brit Barton’s Endless Opportunities, cultural reflections and short essays by Terri Griffith, continued posts from Jesse Malmed, in addition to a monthly contribution from the newly confirmed Bailey Romaine and Adrienne Harris.
My last note is this — there is room in this schedule for additional posts, posts that would feature special events, festivals and conferences in the city. That space would also be available to, at times, connect the blog and the podcast. As a first indication of this, we will be highlighting IN>TIME, a performance festival that is going on as we speak, from January until March.
Otherwise if you have any comments, suggestions or, even guest posts you would like to submit, please feel free to contact me at: firstname.lastname@example.org
This week: Live from Expo Chicago 2012 we talk to Sun Foot!
Sun Foot is a Portland/Los Angeles 3 piece who play low volume tunes through small amps and a drum set that consists of a hand drum, cymbal, pan lids, and electronic drum pad, all three singing, playing random cheap electronic keyboards maybe, and switching of instruments probably. Good to listen to if you are interested in the sun and tired of negativity. Sun Foot (Ron Burns [Smog, Hot Spit Dancers, Swell], Chris Johanson [the painter, The Deep Throats, Tina Age 13], and Brian Mumford [Dragging an Ox through Water, Jackie-O Motherfucker, Thicket, Jewelry Rash]) has a website with relevant information at http://j.mp/sunfootrbc .
This week: A BAS bureau twofer!
First Patricia talks to Mika Tajima.
This week, Patricia Maloney chats with artist Mika Tajima at the San Francisco Museum of Modern Art just before the opening of the exhibition Stage Presence, where her collaborative film, performance, and sculptural project, Today is Not a Dress Rehearsal, is currently on view through October 8, 2012 .
Mika Tajima, was born in Los Angeles, and lives and works in Brooklyn. She earned a BA from Bryn Mawr College in 1997, an MFA from Columbia University in 2003, and attended The Fabric Workshop and Museum Apprentice Training Program in 2003. Her work has been included in the exhibitions The Pedestrians, South London Gallery, London (2011); Transaction Abstraite, New Galerie, Paris (2011); The Double, Bass Museum, Miami (2010); Knight’s Move, Sculpture Center, Long Island City (2010); Today is Not a Dress Rehearsal, San Francisco Museum of Modern Art (2009); The Extras, X Initiative, New York (2009); Learn to Communicate Like a Fucking Normal Person, Art Production Fund, New York (2009); Deal or No Deal, Kevin Bruk Gallery, Miami (2008); 2008 Whitney Biennial, Whitney Museum of American Art, New York (2008); Mika Tajima: Broken Plaid/Holding Your Breath (taking the long way), RISD Museum, Providence (2008); The Double, The Kitchen, New York (2008); Sympathy for the Devil, Museum of Contemporary Art, Chicago (2007); Music Is a Better Noise, PS.1 Contemporary Art Center, Long Island City (2006); Grass Grows Forever in Every Possible Direction, Walker Art Center, Minneapolis (2005); Echoplex, Swiss Institute Contemporary Art, New York (2005); and Uncertain States of America, Astrup Fearnley Museum, Oslo, Norway (2005). She is part of the music-based performance group New Humans.
Next: New India correspondant Tanya Gill goes to the India Art Fair!
Tanya Gill, a Chicago artist living in New Delhi, wanders through the India Art Fair of 2012. Over the course of four days she spoke to Gallery owners and artists, and found a surprising number of Chicago connects. Recorded here are her conversations with Kiran Chandra, Renuka Sawhney of The Guild, artist Vibha Galhotra, artist Ram Rahman from The SAHMAT Collective, Laura Williams of Art 18/21, artists Joan Livingston and Katarina Weslien from the School of the Art Institute of Chicago, Ritika Baheti of the Autonomous Public Laboratory Project, and four living works of art by Preeti Chandrakant.
This week: 7 effing years! Our NADA series continues with Los Angeles based artist Matt Greene.
(b. 1972, lives and works in Los Angeles)
“Defenders of Reality,” Peres Projects, Los Angeles
“Eden’s Edge,” curated by Gary Garrels, Armand Hammer Museum, Los Angeles, Forthcoming
Solo Exhibition, Deitch Projects, New York
Group Show, Stuart Shave/Modern Art, London, England
“Swallow Harder: Selections from the Collection of Ben and Aileen Krohn,” Frye Art Museum, Seattle, Washington, curated by Robin Held
“the wilderness is gathering her children once again,” Peres Projects, Berlin, Germany
“LAXed: Paintings from the Other Side,” Peres Projects, Berlin, Germany
“Panic Room” works from the Dakis Joannou Collection, Deste Foundation Centre For Contemporary Art, Athens
“We Are the Dead,” Modern Art Inc., London, UK
“She Who Casts the Darkest Shadow on Our Dreams,” Peres Projects, Los Angeles, California “JT Leroy, Origins of Harold,” Deitch Projects and Art Production Fund, New York, NY
“Translation,” Palais de Tokyo, Paris, France
“Traum/Trauma Works from the Dakis Joannou Collection, Athens,” Kunsthalle Vienna, Austria
“Gravity’s Rainbow,” Peres Projects Athens, Greece
Greene has been featured in Art Forum, Flash Art, The Believer, Frieze, I-D, The New York Times, and recently catalogues of his work were published by Peres Projects (“She Who Casts the Darkest Shadow on Our Dreams”) and The Moore Space (“Scream”).
Catalog available for the solo exhibition at Deitch Projects, New York.
Greene’s work is in the permanent collection of the Museum of Modern Art, New York; The Art Gallery of Ontario, Toronto; and the Honart Museum, Terhran.
This interview is about and with Claire L. Evans, the Los Angeles-based artist and writer. Claire is, of course, engaged in a number of fields. Her most famous work is in the highly stylized and conceptualized “band, belief system and business” YACHT (which she leads with Jona Bechtolt), who happen to be playing at Chicago’s Lincoln Hall tonight. And while the timing of this feature is not accidental, this is only one facet of her creative and intellectual work, and the one to which the interview pays the least attention.
Her writing investigates, expresses and advances the intersects of art and science. Universe, a blog that has settled down with the ScienceBlogs network, is interested in the margins of science and in igniting imaginative inquiry into science-driven/drawn culture; Space Cannon is well summarized as a “project in science fiction self-education,” it’s personal, immersive and reveals a deep love the subject matter; finally, there is the ambitious New Art/Science Affinities, a project co-written (in a week!) by Andrea Grover, Régine Debatty and Pablo Garcia and designed by Luke Bulman and Jessica Young of Thumb as part of a weeklong book sprint instigated by Carnegie Mellon’s Miller Gallery and STUDIO for Creative Inquiry. The work is available as a free pdf at the Miller Gallery’s website.
Claire’s work is brainy and breezy, unafraid of personal asides and excited to revel in the beauty and insanity of a sometimes awkwardly-hewn natural, digital and cultural world. The works are concept-driven and reveal an interest in science both as subject and mode of aesthetic inquiry.
Modern Warfare is a single take/life inside of the video game of the same name in which the first person shooter systematically destroys every screen in his/her/its path. It’s a great video and one in a growing series of pieces in which cultural workers engage a video game space for “shooting.” I had fun imagining the video game character with full agency, existing in this world, thinking about how many screens there are, being driven by his/her/its iPhone, aching for the smell of a real book, for the sound of a needle on vinyl and whatever other real world, sensorial pleasures screens seem to have snatched from us, only to remember by the end that his/her/its whole existence is predicated on screens. This is one of many instances in your work in which y/our complicated relationship with technology is laid bare, or, rather, heightened for metaphoric, aesthetic and comedic effect.
To be honest, I have a knee-jerk reaction to the rhetoric of analog nostalgia. I hate it when people say that they just miss the smell of books. I find it so reductive. I love “real” books (funny that we even need to qualify the word) and prefer to read on paper for both practical and sentimental reasons, but the point is that the smell of books hasn’t gone anywhere–nor has the warmth of the vinyl record, or the charming crackle of the cassette tape. None of the analog pleasures have stopped existing, and no one is being forced into a life of slavery to the screen. Complaining of missing real-world experiences is so defeatist; people who feel reality is being snatched away from them are precisely the people those who don’t grasp onto what makes them happy, even in a world whose tools have outpaced them. Modern Warfare is about the absurdity of fighting the climate of technology that envelops us, or of looking down on the soporific nature of violent video games. It’s an impossible object, kind of an ouroboros: the gamer, the “guy,” who is both the player and a puppet controlled by the player, attempts to annihilate the dead mirrors all around him, but he can’t escape the medium, only discover its boundaries, which define what he is.
I’m fascinated by the open-ended nature of the contemporary game environment, how much it allows you to dérive…
I have a friend who is a dedicated gamer, and I often explore with him. We look for the edges of the maps, the places where obstacles and “masking systems” (industry term) politely turn you away from a real glimpse at the yawning digital void beyond the grid of the game’s world. Once, while playing Grand Theft Auto, we managed to make our character swim in the ocean, away from the game, for half an hour of repetitive grey water before he died. I like calmly driving through the cityscapes of racing games, adhering to traffic laws. I’ve been playing L.A. Noire recently, which is a monumental digital landscape saturated in hyperreal historical details. From what I understand, it’s a perfectly authentic built world, consistent in its physics, constructed from the ground up. There is so much freedom! I don’t see a huge leap from this to Cronenberg’s eXistenZ. The difference is hardware, and the amount of sensory realism. We just need to swim a little longer through the vectors of the uncanny sea.
Let’s talk about your interest in science fiction. It seems that the elemental difference between sci-fi and other types of fiction–which is to assume that all fiction is, by its very nature, speculative–is the era it’s set in and the degree to which new technologies, knowledges, etc. play a role in this diegetic reality. Can you talk a bit about how your (creative) work relates to this–or another–notion of science fiction?
I could–and perhaps someday will–write unreadable academic theses on the subject of science fiction. You’ve gone straight to the issue by pointing out that all fiction is speculative. The difference between science fiction and fiction, unghettoized, is something kind of undefinable in its critical stance. Perhaps that it feels implicitly comfortable dealing with a broader here and now. It’s unafraid of overburdening itself with too wide a scope: the entire universe is its playing ground. It regularly and cannily addresses issues of real importance to our world: the nature of reality, of identity and personhood, of the ramifications of our actions on the larger holistic systems of which we are a part. It also has an anarchist streak and a fascination with the abject that I really relate to. It’s difficult to tell what effect my love of science fiction has on my work, save to say it’s the intellectual “school” of my approach, and that I ultimately strive to make something that might make a person feel the way I felt when David Bowman gazes into the black obelisk in 2001: A Space Odyssey and proclaims, “The thing’s hollow—it goes on forever—and—oh my God—it’s full of stars!”
You made a series of a videos a few years ago dealing with digital decay. You recently re-visited the theme, this time further literalizing the drony/meditative aspects of the earlier work through the use of the ubiquitous “spinning beach ball” as a third eye.
This is striking because, assuming I’m not reading into this too deeply, it connects the temporary technological paralysis the beach ball signifies with the state of emptiness and at-one-ness meditation promises/provides. Will you indulge us with an idea of what artificial (intelligence’s) enlightenment would look/feel like? Is the essentializing/concentrating of digital compression helpful in conceiving of human spirituality, of our own essences?
God, what a huge question. I made those Digital Decay videos during my first art residency, at the Espy Foundation, in coastal Washington. They were a reaction to the Douglas Davis essay, “The Work of Art in the Age of Digital Reproduction,” which argues that unlike analog signals, which are like waves crashing on a beach and losing clarity with every ebb of the tide, digital bits “can be endlessly reproduced, without degradation, always the same, always perfect.”
I was interested in replicating analog visual qualities by purely digital processes, in this case, saving files in progressively lower-quality formats over hundreds of times, then animating the result.
Later I began thinking about technology differently: not as something to be molded, but something which molds the user. The Internet actually makes our brains work differently; I wonder what the spirituality of the future will look like. I’m not talking about the Singularity–I just feel that as the digital plasma encroaches the edges of our skull, meditation will become a tool for survival.
Throughout your work, you engage with splintered digital/physical realities in a way that is both poignant and humorous. In the end, it seems you’ve struck some level of a comfortable balance. YACHT has a strong internet presence while insisting on creating well-designed and striking physical objects; YACHT tours constantly and onstage fuses technology with old-fashioned, costumed human physical performance; the new book is free online as a pdf but also exists as a tangible, thoughtfully produced (and printed on-demand) object. Is there a point at which we stop marveling at technology’s encroachment into the “real world” or will we constantly be impressed, enamored and terrified of/by new technologies? Has maintaining an artistic and performance practice that keeps you in the world, interacting with humans on both a human and grand scale helped to normalize what might become an otaku/cyborg life?
Interacting with humans isn’t something that keeps me in the world–it’s the essence of what I do. YACHT manifests itself in a lot of ways, print, design, recording, text, but it’s at its most pure in the moment of touch, in the performance. YACHT is an experiment in contact, in which we use every tool at our disposal to viscerally communicate. Technology is a way to extend our reach as much as manufacturing physical objects. Having the feedback mechanism of the band-fan relationship is a tactile way to keep us honest and motivated. It’s a little less clear with my other practice(s), of course. Blogging is basically howling into the void, but the echoes still cycle back and hit me once in a while.
Do you believe that art can be transcendent? Humor? Science?
Of course. I firmly believe that art and science come from the exact same position of initial, preternatural awe at the universe. When a force hits, you either move with it, absorbing its energy, or you push back. Art and science are just different approaches to the force of mystery: artists question and experiment, while scientists aspire to parse and decode. They’re both transcendent because they both begin with inherently spiritual questions about the nature of existence.
I think we’re the same age. I visited L.A. a number of times as a kid to visit my cousins and always had a great time, because I love my cousins and was excited to be doing anything, whenever. Then I endured years of anti-L.A. vitriol on the east coast and in San Francisco. When I finally had the chance to experience the city as a grown up, I fell very much in love. You (guys) just recently moved (back) to L.A. and, around the same time, made (at least) two works relating to Red Hot Chili Peppers’ Under the Bridge. This made instant sense for me, as I’m moved to sing the song as soon as I smell smog. Perhaps you can fill in the spaces of why this song fits a certain age’s concept of L.A. so well. Or, if you’d prefer, perhaps you can talk about these two pieces, whether you envision them as part of a larger body of work or working in congress.
L.A. Painting, in particular, is a striking piece that seems more to echo negative aspects of L.A. life–the smog, the car culture, the trash–but transposes them in a transcendent, transfixing, and straight-up trancy mode.
“Under the Bridge” is the “Hotel California” of our generation. It speaks to something about L.A. that most people find disdainful, but the love letter to Los Angeles, the combination of profound regret and sincere gratefulness for the city…it kills me. California represents something hugely important in American consciousness; I often say that if there were a recessionary war, I’d fight and die in the trenches for the state of California. I guess I feel compelled to make work about L.A. because it’s informed my sensibility of beauty. Everything beautiful in L.A. is fucked up somehow, sunsets marred by telephone poles, the constant trailing presence of what I call “L.A. Garbage” (Del Taco cups, escort ads, shreds of plastic, dead plants, cigarette butts, piñata chunks, balls of aluminum foil), Halloween decorations strung up on palm trees. That’s what L.A. Painting is about: the raw materials of the city displayed within the ultimate frame of Angeleno perception, the windshield. The idea was to let L.A. paint itself.
I like how, in Los Angeles, there’s no sense of “outside” or “inside,” how you rarely ever have to adapt to the ecosystems of the space around you–you just ramble on. It feels always-already fictional, like it’s just “location,” and it feels science fictional, somehow, too; downtown is like a cyberpunk Bablylon, and the massive infrastructural monoliths of the city’s failed urban plans are like “Big Dumb Objects” in void space. I’m certainly not the first person to feel something powerful about this city, to find transcendence in the amplitude of its shittiness. “Under the Bridge” seems to get at the root all of this.
This new publication, New Art/Science Affinities, is a wonderful achievement. In addition to being well written and designed, with lots of fascinating information, it took a pretty fascinating road to development. It was written in a “book sprint,” a concept indebted to FLOSS Manuals and the participants in Collaborative Futures at the last two transmediales, but also to the idea of code sprinting in which, basically, a group of people sit down together and collaboratively write a book in a short amount of time.
Beyond how exciting it is for ten people to make a book in a week, I’m interested in you discussing the process, what it meant for the content, why it might be useful for works that are meant as surveys of a field, how it might operate for more purely aesthetic ventures, or ventures with a more distinct “personality,” how it compares to being in a band and the significance of drawing from coders to make a book about (relatively) contemporary art-science intersects.
Thank you. As a writer, it’s difficult to sever the ego enough to actually revoke singular control over a text. But for this project, which was an attempt to document an emergent form of art practice in a micro-encyclopedic tome, the collective energy of a group was necessary. It really is about energy. It’s extraordinarily exciting to see text appear in a networked document, seemingly from nowhere. We had moments of kinetic, feverish work that were ecstatic, and that pushed us through the difficult parts of the week. Booksprints fill the gap between the traditional authorial model of previous century and the self-navigating push-button collectivism of what the teenagers are building in front of us. It’s controlled crowdsourcing, curatorial anonymity–an alternative process suited not only for a new generation of readers, but for the documentation of rapidly changing media, movements, and places in time. The experience is modern, a little uncanny, but it still offers the satisfaction of having created something of substance, a real object, in the end.
I’d like to see the booksprinting model applied to other texts; my group is (hopefully) reconvening next year to make a field guide for electronic arts, but I can see it functioning in a purely aesthetic sense, as well, as long as the participants resonate with one another. It seems endlessly adaptable, as it’s basically “jamming” for writers.