Last week Edward Winkleman linked to a couple of art-related iPhone apps, and one in particular caught my eye because it sounded like exactly the sort of thing I need to make my gallery-going life in Chicago easier. It’s called Artnear, and, with some beefing up of its Windy City listings, it has the potential to be an extremely useful tool for viewing art on the fly in this city.
In a nutshell, Artnear uses the iPhone’s built-in GPS to locate those art venues that are nearest to your current location. Even better, each listing provides you with information about the gallery’s current shows, along with its address and phone contact info. A link at the bottom of each listing allows you to click directly over to the venue’s website. The Artist search tab gives you a list of artists who are currently showing in your city. The app’s Calendar function was sort of buggy on my phone – I couldn’t click open all of the days of the week– but in theory, it’s supposed to provide you with a list of current and upcoming shows that are opening and (even more useful to me) closing during a particular week.
Artnear is free (there’s a Pro version for $4.99, but for Chicagoans I’d definitely advocate sticking with the freebie version until they substantially increase the listings in our area). Hopnear, the company that puts out this app, has a page on the site for emailing your suggestions for venues they should add to future versions.Â I emailed them this morning with suggestions for about five additional venues and was pleasantly surprised to receive a friendly thank-you email back just a few hours later. This is a good sign that the company is taking the feedback/user contribution part seriously — which I’d been a bit skeptical about after reading on Hopnear’s FAQ section that the app is “designed to help busy people find the best, internationally recognized galleries regardless of their location. With out service you will no longer have to skim through a list of hundreds of galleries including antique shops or similar.”
Although it’s fine by me to ixnay the antiques, I think it’s a really bad idea for the folks behind this app to try and prescreen so-called “quality” venues for its users. More listings, not less, is what makes an app like this really useful. As with any city, a lot of great art here is relatively easy to find, but what makes Chicago so different from other major art cities is the fact that so many quality shows take place at smaller venues whose publicity arm is mainly word-of-mouth.
In theory, apps like Artnear have the potential to radically level the playing field by organizing and centralizing all of this information via a single, portable device like the iPhone, and further hone in on relevant data by taking your current geographic location into account. It’s a great little app with tons of potential — but if Artnear wants to become a truly indispensable tool for Chicago artgoers, its designers need to keep the uniquely heterogeneous spread of this particular city’s art scene in mind. Here, bigger doesn’t necessarily mean better.
Heard any good Sound Art lately? I sure haven’t. I did, however, download a pretty amazing iPhone app today, and it’s made me wonder if the rise of augmented reality apps like this one will ultimately signal the end of institutionalized (i.e. gallery-bound) sound art as we’ve known it. RjDj incorporates the sounds of your current environment into its aural landscapes cum musical compositions, which aren’t exclusively musical in nature.
The idea behind RjDj is that different musicians or artists create different “Scenes,” some of which respond to your physical interactions with the iPhone device while others react to aural stimuli or to the relative speed of your body moving through space. Some are calming, others rev you up. The possibilities, as they say, are virtually endless. (Scenes are available for download on the RjDj website; some are free, some cost a few bucks, so artists who choose to sell their Scene stand to make a bit of cash).
But even beyond the crass monetary potential, the unprecedented degree of interactivity that augmented reality sound apps like RjDj offer the artist who works with sound, along with its relative ease of distribution and extreme portability, has the ability to radically reinvigorate (if not reinvent) sound art, which has been a pretty moribund art form for awhile now. Take, for example, Chicago Phonography’s recent performance at the MCA (part of the Museum’s Here/Not There performance series). Although I liked the collective’s incorporation of Chicago city sounds into an ambient aural landscape, it was a largely passive experience, for the audience anyway. I’m not sure how much we got out of listening to a sound collage of Chicago city traffic, etc. when we could (and did) experience pretty much the same thing–with added layers of sight and smell–as soon as we walked out of the MCA’s doors.
But if Chicago Phonography’s performance were rejiggered a bit and distributed as an augmented reality app (and who knows — maybe they’ve already done something like this) think how different our experience of their project would have been. Instead of sitting in a museum watching a bunch of guys staring down at their laptops and PDAs we could have gone out and roamed the streets of Chicago ourselves, our eyes, ears, hands and feet jamming with and co-creating Scenes that these artists set up for us. Everyone’s experience of the performance would be slightly different (as it always is, of course, but this would concretize those differences) and yet there would still be an underlying core that everyone shared.
RjDj also gives users the ability to record the Scene they’re listening to, then upload and share it with others. Again, imagine the difference if, after listening to an augmented reality sound art piece, everyone returned to the original meeting space and shared their different “audio takes” of the experience with one another.
Of course, not every artist wants their work to be interactive. But there is something inherently subjective and interactive about sound art to begin with that seems to demand at least some degree of excursion into what augmented reality has to offer.