This week: People are called Ninny! Art school is shit-talked! TMZ! Lawsuits! Hot chicks! Artists traded like sports players. Art world badass, gallerist, curator, writer, swell mofo Mat Gleason!
This week: Video games. Amanda talking about porn and boobs. People behaving badly. Oh, yeah, some art. It’s after 3 AM.Â I’m tired you aren’t getting a huge, organized note, go and google stuff, you can do it. I am even more nasally than normal in the audio, damned airplane petri dishes.
This is a show for the ages.
JesperÂ JuulÂ is an assistant professor at the New York University Game Center. He has been working with the development of video game theory since the late 1990’s. His publications includeÂ Half-RealÂ on video game theory, andÂ A Casual RevolutionÂ on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on “game research and other important things”. His most recent book isÂ The Art of Failure: An Essay on the Pain of playing Video Games.Â http://www.jesperjuul.net
Oliver Warden (b. 1971, Cleveland, Ohio) is a multidisciplinary artist, working both in the realms of contemporary art and technology. When online, he goes as his avatar name, ROBOTBIGFOOT. The majority of his body of work is inspired by and culled from his experiences in the virtual world, as he spends about 40 hours a week inside the realms of Counter-Strike, Left 4 Dead, and various independent titles. It can be said that Warden essentially, and by 21stÂ Century definition, lives in two worlds: online and off. His paintings, ranging in size of 1 ft to 21 ft canvases, are made by a unique process of pouring Galkyd onto canvas laid horizontally in his Bushwick studio. The semi-transparent and glossy layers build over each other in intricate and elaborate geographies, creating an effects-driven and technologically mediated super-world. HisÂ cameraless-photographyÂ is created on his computer, in virtual spaces. One series that I find especially innovative shows the â€œedge of worldâ€ in the video game Tribes; Warden literally played the game until there were no more challenges or objectives to complete, and after reaching the literal end of the map (where the playable area stops), he took thousands of screen shots. The results are works on paper, presented as pixelated photographs.Â His performance pieces are the third factor of his work, creating a complete balanced and intentional body. Inspired by his interactive experiences, he built a body of work around notions of privacy, voyeurship and control.Â Stalking people in Central Park at midnight and â€œcapturingâ€ them on video, living in a school wall for a week and pulling covert ops at night and sittingÂ insideÂ a chair as unknowing sitters sat on his lap, all challenged and occasionally broke the rules of engagement and participation.
This week: Amanda and Martin talk to artists and gallerists at differing 2011 NY art fairs. Breaking away from the megahub of the ARMORY, we visit exemplary booths at the Manhattan â€œsatelliteâ€ shows, getting a feel for the variety within the ever growing gala.
With Voltaâ€™s one-artist-per-booth, we focus on Bradley Castellanos at MARX & ZAVATERRO with his ominous photomontages. Kimberly Johansson of Oaklandâ€™s Johansson Projects introduces us to Jennie OTTINGER and her lively novel-inspired pieces before a surprise by a mock art tour.
The SCOPE fair finds interviewing in a bodega cooler typical of the art installed by artist Andrew Ohanesian. At SPINELLO PROJECTS we meet with featured artist Barnaby Whitfield and Paul Bruno of DIRTY MAGAZINE. Bruce Livingstone and Peter Teodoric talk about the SAATCHI ONLINE project.
On the Hudson Riverâ€™s panhandle barge, Tom Burtonwood of WHAT IT IS captures the boisterous atmosphere of the floating FOUNTAIN fair.
The party continues with Amanda speaking with Hudson of FEATURE INC. at INDEPENDENT fairâ€™s second year after itsâ€™ upstart inauguration.
Martin Esteves can be found here… http://thelifeofstmartin.blogspot.com/
There you will also find his textual perceptions of the Armory.
Full press release below:
San Francisco, CA March 31, 2011 – AOL Inc. [NYSE: AOL] today announced that it has agreed to acquire BadatSports.com, one of the nations leading Contemporary Fine Art & Culture commentary/interview programs based out of Chicago, IL. Bad at Sports is well known throught the world for its fresh take on the current Fine Art scene and will make a strong cornerstone to the growing AOL Culture Network while retaining their editorial independence and unique voice that has proven so successful over the years. Further bolstering AOL’s position as one of the world’s leading providers of high-quality & timely commentary and insight into everything from technology & politics to art & culture.
Founded by Duncan MacKenzie and Richard Holland, Bad at Sports which has operated on a minimal budget and office of dedicated staff has over 5 years grown into a site that reaches millions around the world and has archived over 300 hours of one on one interviews with some of the art worlds most notable up in coming art creators, curators, historians, educators, business insiders and collectors.
AOL’s Editor in Chief Arianna Huffington singled this out as one of the main reasons Bad at Sports was one of the first aqqusitions under her direction. “The work that Holland & MacKenzie and everyone at Bad at Sports has done over the years is close to amazing and shows a level of care and dedication that you need to succeed in the long term in both the publication business and Art/Culture world and made bringing them into the larger portfolio an obvious decision.” she said.
“Engagement with thought leaders, tread setters and those that create the culture of tomarrow is as important to AOL’s growth as is the engagement of our established audience and having spoken with Operations Manager Christopher Hudgens at length about the ideas he had for the role Bad at Sports in expanding the art & culture division of AOL under the supportive hand of our new Editor in Chief will only continue to show AOL’s commitment to quality and a greater conversation on the internet. I look forward to what they can produce with the full support and resources of AOL behind them.” said David Eun, President of AOL Media and Studios.
This acquisition will further AOL’s strategy to become the global leader in sourcing, creating, producing and delivering high-quality, trusted, original content to consumers. Bad at Sports will remain headquartered in Chicago,IL, as a wholly owned AOL unit. Deal terms were not disclosed.
This press release contains “forward-looking” statements within the meaning of the Private Securities Litigation Reform Act of 1995 regarding business strategies, market potential, future financial and operational performance and other matters. Such forward-looking statements include, but are not limited to, statements regarding the anticipated benefits of the transaction and other statements identified by words such as “may,” “will,” “intend,” “should,” “expect” or similar expressions. These statements are based on management’s current expectations and beliefs, and are subject to uncertainty and changes in circumstances, including, but not limited to, the satisfaction of the closing conditions to the transaction and the parties’ performance of their obligations under the agreements; changes in our plans, strategies and intentions; the competitiveness and quality of our products and services; our ability to retain, hire and develop key employees; and the intensity of competition. Any forward-looking information is not a guarantee of future performance and actual results may vary materially from those expressed or implied by the statements herein, due to changes in economic, business, competitive, technological, strategic and/or regulatory factors, as well as factors affecting AOL’s operations and businesses. More detailed information about these factors as they relate to AOL may be found in the section entitled “Risk Factors” in AOL’s Annual Report on Form 10-K, filed with the Securities and Exchange Commission. AOL is under no obligation to, and expressly disclaims any obligation to, update or alter the forward-looking statements contained in this press release, whether as a result of new information, future events or otherwise.
AOL Inc. (NYSE:AOL) is a leading global Web services company with an extensive suite of brands and offerings and a substantial worldwide audience. AOL’s business spans online content, products and services that the company offers to consumers, publishers and advertisers. AOL is focused on attracting and engaging consumers and providing valuable online advertising services on both AOL’s owned and operated properties and third-party websites. In addition, AOL operates one of the largest Internet subscription access services in the United States, which serves as a valuable distribution channel for AOL’s consumer offerings.
About Bad at Sports
Bad at Sports located at badatsports.com and based in Chicago, IL is one of the worlds leading contemporary fine artÂ commentary/60 minute art interview programs. Founded in 2005 as a podcast by co-hosts Duncan MacKenzie and Richard Holland, Bad at Sports has grown into a website that is read and listened to by people Â in every major metropolitan cityÂ aroundÂ the globe. With over 300 60 minute episodes with leading art world over a thousand posts Bad at Sports has and continues to document the Art world from within with a unique and valuable position of insight.
I don’t mean know their name, or went to the same school, town, program, gallery or even concert with but how many people do you really know? In this day and age of social media/networking/six degrees of Francis Bacon its easy to mistake being linked to someone being equal to knowing them. If I asked you to name a good lawyer, cook,Â programmer, printer, accountant or Mr/Ms “get the job done no matter what” could you? Do you know someone you could promote for a project and they could not only beÂ reliedÂ on to do a job but do it well,Â on-timeÂ and the first time? If so how many, even I admit it isn’t as deep as I would like and thats a shame.
I have worked for or with many companies over the years and what often amazes me is not that there is lack of work/contracts but the amount of time and trial/error that goes into finding good people to do any number of skills.
Wasted time and mispent money.
The Art World in my estimation is the epicenter of “Jack of all Trades” skill sets. I have meet people that have skills so varied and rich that you would be forgiven for thinking they have Multiple Personality Disorder, thats aÂ benefitÂ we have, a asset if you will and we need to leverage it in the 21st Century.
Working in the Arts will always be precarious and fragile but we know change, we know projects, we knowÂ guerrillaÂ style zero budget business models and we know people and we need to promote that. I will be doing this myself over time but its high time every blog/website in the art world spent some space helping people know how to contact the best individuals for any skill. It should never be who/what company should I contact to do this job but how do I organize the funds to pay [insert name here] to complete this project for me.
If you don’t know a good cook,Â caterer,Â programmer, designer, printer, lawyer, copywriter, editor (in this town who isn’t?), media production, animator, auto repair, public relations, ect then it might be best to start adding to your list since having a team you can rely on is moreÂ valuableÂ for you and especially others then the funds it takes to hire them. Who has the time or energy to suffer through multiple bad suppliers to find that right person. The person or company that has that up to date list is the one that will hit the ground running and execute their idea the first time on half the actual budget.
Don’t build your list of friends,Â acquaintances, followers or warm bodies but your cabinet ofÂ professionals for the job of today and more so the one right over theÂ horizon.