HIGH END CUSTOMIZABLE SAUNA EXPERIENCE by Porpentine
Three days ago–on January 24th, 2014–Vine turned a year old. It’s not really momentous, except it was made out to be by your standard content-spammy blogs, posting year and monthly compilations in response. You won’t believe this Vine compilation—check out the best Vines of September—etc etc. I found myself in a late night internet spiral, absorbed by the continual sluice of 7-second slices of so many jokes, snippets, lives.
I bring up Vine because, even though it took a while to take hold, once it did, it was followed by the usual pop articles about how it brought the power of video to the people. A summarized talking point: while YouTube democratized video distribution, Vine democratized video creation, with its ubiquity only limited to the ubiquity of compatible smartphones.
I think that point about democratization is an interesting one, and I think it’s an interesting issue to solve with regards to video games, since they exist already in a realm that requires technological knowledge as a barrier to entry. It’s harder to make games than it is to make film/poems/art, at least before getting into discussions about quality. (Obviously a child with a smartphone won’t instantly make Citizen Kane, nor will a child with paints and a canvas instantly make Woman III.)
Tools do exist. I’ve been playing around with GameMaker: Studio, the latest iteration of software that’s been kicking around since 1999. Another is RPG Maker, which dates back even farther to 1988. Both of these are intensely powerful tools, and while the latter is designed to create a very specific type of game—your classic Final Fantasy, for instance—both have been expanded and broken, used to create widely popular indie titles such as Gunpoint and Spelunky (in the case of GameMaker) and To the Moon (RPG Maker).
But problematically, both of these programs feature that same barrier to entry, which is the learning and use of a digital software, and the languages or methods contained within. While this knowledge may be akin to technical proficiency as a painter, writer, filmmaker, or musician, these other arts feature basic tools that can be picked up and used easily, albeit in a rudimentary fashion. There is, essentially, no good equivalency in these programs in the same way there is of strumming a guitar, or snapping a quick video; no scrabbling words on paper or washing a quick color across the surface of a canvas. Before experimentation, it feels, there must be mastery, even if it is a small amount to produce small things.
Which is why, in the past year, I’ve been particularly excited to experiment with a new program: Twine. Boasted as an “open-source tool for telling interactive, nonlinear stories,” Twine doesn’t create “games” in the classic sense: there will be no Marios, no Street Fighters. Twine instead is a tool for the propagation of interactive fiction, which is often compared to “Choose Your Own Adventure” books.
The comparison isn’t exactly apt, but it is a useful one, especially because those books are a pretty interesting use of their medium. But while those books might present several paths of a somewhat linear story—there may be branches, but they usually either end in death or a “good” ending—Twine is somewhat more concerned with the exploration of text and image through clickable links, and not so much concerned with a strict narrative, but something that is both read by and invites the reader to interact. A paragraph could have choice nouns as links, ready to click for explanation. This could then lead to others, and so on, creating a looping, branching, recursive textual landscape.
But perhaps what’s most exciting is all of the things people are doing with Twine. The Hairpin recently published an interview with one of my favorite authors, who hosts a wealth of games over on her personal site, with titles such as CRY$TAL WARRIOR KE$HA. And in the title image of this post (from High End Customizable Sauna Experience), the player chooses what kind of futuristic creature they are, what color their eyes are, how they break into a cupcake factory, and eventually, the details of their sauna. Over in a different area of the web, Travis Megill used the program to create an incredibly touching, heartbreaking Memorial for his brother, something much more serious and personal–but in the context of Twine, obviously meant to be shared.
Memorial by Travis Megill
And in July of last year, Cara Ellison published a letter from Dan Waber, a poet, on Rock, Paper, Shotgun. Dan had decided that Twine would be the perfect place to create a sprawling, novel-length, poetic vision. The result was a kiss, which spans a staggering 1,001 pages, and in the letter, Dan talks the differences between readers who approached it as poetry vs. a game, and how far they got into the monumentally intimidating work.
It’s an intersection that I’ve been interested in for quite some time now: that of literature and video games. I feel as though each year, the industry and creators get closer and closer to realizing that marriage, and tools like Twine—or Inform, another IF creator—help it along the way. It’s these tools that kind of shrug aside at arguments for or against video games as art, and keep enabling creators to experiment, expand, and produce.
Because sometimes I can’t help but stay awake at night, nearly unconscious and absorbing Vines. They’re so short, so easy, and they show off the vast creativity of a vaster expanse of people, of culture. While Twine might not be the key to getting the masses to create the next Tomb Raider or GTA–and I’m not sure any of us want that– they’re a step towards pushing the line on gaming as a whole, through the wild world of interactive fiction. It’s an exciting tool, and an exciting genre, and as something that can appeal to both gamers, readers, and writers alike, it makes the future all the more an exciting place.
Just over 6 months ago, after 8 years of being a practicing contemporary artist, I graduated with my MFA. Though I knew my post graduation time would be full of unexpected ups and downs, and the struggle would be trying, I still had little idea of what it be like. Here I am with my degree, job hunting, making work and participating in the arts community like I knew I would, but there were a lot of things I was unprepared for. One of those things is just how shocking, depressing, uplifting, relieving, trying, exciting, lost, hopeful, and full of opportunity it would all feel. I know I’m doing well and trying as hard as I can, but it’s still hard to keep afloat.
So I think what I’m writing about is something that is not openly talked about. How when grad school is over, even though you get a lot out of the experience, somehow you’re also hitting the reset button and starting the climb all over gain. It’s a love/hate experience. I was even hesitant to write about it because maybe if I admitted it hasn’t been that great it will reflect poorly on me. But I was also lucky to have mentors to talk to who know there are many like me, struggling to get by in a depressed economy where the rules just aren’t the same as they used to be. It seems like every job is something I am not experience enough for, or too experienced for, Its like being stuck on a bridge in a traffic jam. I’m going to a place I can’t get to, leaving a place I can’t go back to and the bridge is packed with cars all going the same way.
Many in our modern era look at the pursuit of art practices as selfish, and worthless endeavors. If you went through college as an art major, you’ve already had to face it over and over. The same friends and family that encouraged you to be creative, expressive and a follower of the obscure thing called “your dreams,” then cringe when you tell them you are an art major. You are told that you better make a back up plan, and you’ll never make a living as an artist. Yet I can’t help but wonder, perhaps if we felt more supportive of the arts there would be more support there. The student studying to be an entrepreneur is often told what a brave contributor they are while the artist students are often told what a mistake they are making. To get through it, no matter who you are, you had to face discouragement from friends, family, teachers, councilors, bosses, the government, and in general the world is just not invested in you. Yet despite continuous discouragement for this hugely impactful and important cultural force we call art, you became an artist.
Part of the reason this post-school transition becomes such a struggle is the ever-present stigma of a successful artist. What exactly is the benchmark for being successful as an artist? Others often remind me that the probability of becoming a famous artist is very low. I respond by saying I never want to be a famous artist; I want to be renowned in the art world for what I do in a way where my practice is accepted but not famous. On some level my disinterest in fame has to do with a paradox that affects an artists once they rise to a certain level of fame.
Once in my undergrad while taking an honors art class with Haim Steinbach we were critiquing work and he said we needed to keep experimenting and not get stuck in one way of making. He explained that we were lucky, because he was now what he called a “dead artist” and we were not. As he was a famous and active artist, at first this first seemed like an impossible thing to say. He explained that once your artwork is found, the public/art market begins to push you towards remaking that one piece you became famous for. That even when you want to explore different avenues, it’s very difficult as a famous artist to get shows, funding or acceptance if you aren’t in some way reproducing the work you have become known for. And this is the moment, he explained, when you become a “dead artist”. By achieving the fame his work became constrained to it’s own commodification, killing his practice and in turn his art.
Haim Steinbach froot loops 1, 2007
So what do we do when trying to forge our own way and build our careers after school? There are answers out there if you keep talking about it, and I am thankful for those out there who will discuss this openly. Understanding it takes time. You really are beginning again, but know that you are better off than where you began before. Plant seeds everywhere. You never know what is going to sprout and where it will lead. Say yes to everything you can, as you never know where it will go. Keep yourself humble, you’re not too good for any job. Keep yourself proud, no job you take is a shame to have as long as you are keeping your practice up. Keep moving forward every day. Make plans, improvements and goals. Know you are not alone and you are doing the right thing. And how do you measure your success? I’ve got to say when I take everything into account, knowing of course that success is a very personal reflection, I do think there is a clear way to know if you are a successful artist. That after all the pressure, aversions, and struggles you still keep making art. No matter how your practice changes, or where you are, or what job you have, or how stable you are financially, or wherever your life may lead: being a successful artist has nothing to do with that, but rather with you staying an artist. The continuation and advancement of your artwork and practice itself is the mark of a truly successful artist.
Special thanks for thier support and inspriation: Charles Rice, Mark Jeffery, Bradley Litwin and Haim Steinbach
In keeping with my interests and research in phenomenology and embodiment, this article addresses four disparate works that are currently on view in Atlanta. Drawn from four separate shows — Coloring and In Translation at the Atlanta Contemporary Art Center (ACAC), Live Amateurs at MINT Gallery, and Gyun Hur – A System of Interiority at Get This! Gallery — these installations address and provoke bodily experience. Unlike the other works in these shows, other than possibly Anne Lindberg’s at ACAC, these works invite the viewer to inhabit the space they create. Each of these installation-based and -esque works instantiate a world within the particular gallery space. Broadly, these four pieces can be grouped into two categories: color fields/dimensions and bodily encounters. Rutherford Chang’s We Buy White Albums at ACAC and Gyun Hur’s A System of Interiority at Get This! both open to the viewer an experience of color. Jonathan Bouknight’s Two Dancers; One Carries the Weight of the Other at ACAC and Maggie Ginestra’s Angel of the Interior Heaven at MINT create moments of encounters with the human form, its materiality, and that of our own.
Traces of Color
In our everyday existence, our perception of color does not correspond to a geometrical color wheel. We do not necessarily examine the red of a fire truck when we see it wheeling towards us in our rear view mirror; rather, the red speaks to us, telling us to pull over, signaling to us that there is a fire, a situation, somewhere that needs to be tended to. In this confrontation with color, the pure red that exists as a particular wavelength does not concern us. The object, the red firetruck, exists as a phenomenon in our everyday being. Both Rutherford Chang’s and Gyun Hur’s installations create situations where objects are allowed to rest in their object-ness and our perception of their colors in their particularity are brought forth.
Rutherford Chang. “We Buy White Albums.” 2006 – ongoing. Image courtesy the ACAC.
In the case of Rutherford Chang’s installation We Buy White Albums, included in the show Coloring at the Atlanta Contemporary Art Center, the color white, which, depending on which theory of color and perception you choose, may not be a color at all. Chang, in his use of a white object, exemplifies the ways in which bodies and objects collide, rub off on each other, imprint themselves upon the other. If white here is considered the gathering of all light on the spectrum, we can push the metaphorics of accumulation and negation; white as a manifestation of maybe both of these. By a process of collecting first-presses of the Beatles’ White Album, Chang presents us with cultural signifiers that have visibly and explicitly been shaped and affected by bodies. Though each of these vinyl covers is white and was released in 1968, the installation presents the viewer with a range of color, wear-and-tear. Some of the album covers have drawings on them. Some have stains and spills. Some have an exaggerated impression of the vinyl disc lying inside; years of pressure worn into the album sleeve. The wall installation, though not touchable, allows the arranged albums to resonate with touch; the fingertips “feel” the cover without touching it; the fingertips can sense those who have touched the album before. Apart from the wall are album bins that the viewer can sift through, allowing her to touch these objects with her own hands, connecting to the hands that have touched this very object before. The signs of history and others’ beings are traced, etched, scuffed, buffed, and impressed into these seemingly identical and mass-produced commodities. Accompanying the installation is an audio piece that is a layering of 100 copies of the songs from the White Album on top of each other, which illuminates the subtle differences between each of the albums; the “various scratches, dust, and differences in the pressing of the records.”  Even though these commodities are machine-made, the audio points to the object’s own materiality and the ways in which the body’s handling of them further affects their material conditions. In a way, Chang’s piece illuminates the ways in which, as Merleau-Ponty states, “each object … is the mirror of all others.” 
Gyun Hur. “A System of Interiority.” 2013. Image author’s own.
At Get This! Gallery, Gyun Hur’s new installation work A System of Interiority creates a constantly changing experience of color for the viewer through its use of multiple constructed layers. Built in an L-shape against two walls of the gallery, the work consists of a structure made of glass panes resting on columns of bricks with mirror panels connecting the glass to the cement floor. On top of the glass panels are three piles of hand-shredded silk flowers and powders in magenta, yellow, and orange. Underneath the glass panes, on the cement floor, is a ground of brown/black dirt and another material that sparkles. Above, a lighting system in three parts: a two-sided color-changing track, a standard can light, and a panel holding a grid of naked lightbulbs. This installation does not give itself easily to any vantage point; it requires exploration. Sitting on the ground at the vertex, the point where the two large glass panes converge, I witness the piles multiply in the mirrors against the back walls and those on the ground partially covered in dirt. Peering under the panes, into the dirt directly, a miniature landscape opens up that gives the illusion of a highway underpass; the stacked bricks transformed into concrete columns. The earthy brown contrasts with the black sparkles that reflect the lights above. The magenta, yellow, and orange piles, radiate color on top of the glass while the mirrors underneath them reflect other, more muted colors. The ways that the surfaces of glass, mirrors, piles of powders, and dirt reflect each other and the viewer, opening a field of tranparently-opaque relations, which according to Merleau-Ponty is a certain translucence: “The fully realized object is translucent.”  We delve into it in our perception of it, but only to a certain extent; not all of the object is perceptible at once; it hides something within itself.
Constructed Bodily Encounters
In our everyday experience, when we see bodies, we recognize them as human bodies like that of our own. However, Descartes (in)famously states in his Meditations of First Philosophy from 1641 that those bodies wearing hats and coats he views from his window could in fact not be human bodies at all: “But what do I see aside from hats and clothes, which could conceal automata?”  In art works that make use of the human body, particularly that of the living, breathing, fleshy human body, the problem becomes how to regard these bodies. Since they are part of a work of art, what is their status as objects of my gaze? Who are these people I am looking at? Is it ethical for me to gaze upon their forms? How should I contemplate them?
Jonathan Bouknight. Installation view of drawings component of “Two Dancers; One Carries the Weight of the Other.” 2013-14. Image courtesy the ACAC.
Jonathan Bouknight’s installation, included in the show In Translation, also at the Atlanta Contemporary Art Center, consisting of a video monitor on one wall and five 7.5 ft tall drawings on the opposite wall, is a manifestation of the problematic experience of watching moving bodies and then viewing a seemingly static representation of them. The piece, part of Bouknight’s Gaze Series, the work’s process creates multiple possibilities of embodiment. The video depicts two dancers; a man and a woman, wearing grey – the woman in a grey top and shorts, the man in only grey shorts, bare-chested. The angle of the video, at first disorienting, allows the viewer to penetrate the space between these two bodies that are at times intermingled, at times only touching. The layers of drawings on 7.5 ft tall pieces of butcher paper gaze at this video. Each day of the exhibition, Bouknight works in the installation space and draws the video. In order to see the video, Bouknight has to turn his back to the drawings, thus making them blind contour. The drawings, made using black acrylic paint, have a movement all of their own. When focusing on the drawings, the audience is not able to see the video, and vice versa. This limited perception, intentionally created by the artist, allows the viewer to see each aspect of the work on its own – the drawings are not merely illustrations of the video. They are a layered exercise in line and movement. The viewer can lift one drawing to reveal more layers of drawings underneath. Each layer a manifestation of a particular viewing experience that is translated onto paper. Both these aspects of the work produce certain corporeal consciousness and affectivity. The layers of drawings bring about a similar weightiness that is felt when attending to the video of the two dancers; a play of movement, shifting arrangements, and physics enter into my own bones, muscles, and sinews.
Maggie Ginestra. Performance view of “Angel of the Interior Heaven.” 2014. Image by unknown photographer. Courtesy of artist.
At MINT Gallery, within the jam-packed show Live Amateurs, lives Maggie Ginestra’s performance and installation Angel of the Interior Heaven #s 1 – 4. A card table with four folding chairs surrounding it is in a back corner of the gallery. On the table is a plate of nibbled on cookies, cards, and hand-felted scarves. Now, these chairs are empty. They were complete with sitters at the opening on January 11, 2014. They will remain empty until the closing of Live Amateurs on February 7, 2014. During the first performance, the sitters, naked save the hand-felted scarves, conversed with each other over cards, cookies, and wine. Other than trips to the bathroom, these nudes remained inside a privately public space; audience members were onlookers except when sneaking a cookie. These bodies, so exposed to the viewer, yet also so distant, provoked otherworldly and mystical imagery. They might have been those gods sitting atop Mount Olympus watching the mortals below. However, these gods were not concerned with we mortals; they seemed indifferent to our presence. These performers, on display for us, elicited somatic responses. The viewer was faced with the decision to gaze — perhaps only a sidelong glance, a glance perhaps engendered in our gender. It was not necessarily the initial confrontation with the naked human form that created a moment of discomfort; something else in this arrangement blocked my gaze. Perhaps something related to the poetry Ginestra provides with the performance/installation: “For the angels of the more interior heaven are able to speak with men by means of spirits of the interior heaven, thus this is effected mediately.” (Emanuel Swedenborg, from The Spiritual Diary (1747). The terms “interior” and “mediately” being most important here. The gallery during an opening is usually an openly voyeuristic place: we gaze at the art on display and the other patrons that for the night share our space. But in this case, it was uncertain what my role here was: mere onlooker, voyeur, participant; there is an unease provoked by this ambiguity. Do these beings want me to interact with them? Am I supposed to serve as a sort of mediary between their internal space and their external surroundings? Or, do they want me just to leave them be? This is the moment of decision that I have to grapple with, which demands me to negotiate my bodily arrangement and positionality.
Return to Our Perceiving Flesh
Perceiving artwork is a bodily experience; the viewer is always perceiving the work from somewhere in some body, in some particular embodiment. This is not only true for installation work that more or less explicitly invites the viewer’s body into the scene, but also for paintings, digital work, and etc. In Heidegger’s essay “Origin of the Work of Art,” he describes a painting of peasant shoes made by Van Gogh as the creation of a particular world that we gain access to; we can imagine the possibilities of these shoes and the way they become equipment for the person wearing them.  I’m interested in how works are able to create new worlds for us to inhabit, on the micro scale — Chang quite literally creates the space of a record store in the gallery that we can peruse, though we always find the “same” record with every turn, and also on a macro scale — Ginestra’s “angels” trace out an almost ethereal world that we cautiously navigate. These installations make us hyperaware that in our viewing of them, we have to negotiate the space the works carve out and the other viewers’ bodies that are also present. In doing so, we are forced to return to our contoured, fleshy, perceiving bodies.
Jonathan Bouknight. Installation view of video component of “Two Dancers; One Carries the Weight of the Other.” 2013. Image courtesy the ACAC.
Both In Translation and Coloring are on view at the Atlanta Contemporary Art Center until March 8, 2014.
Live Amateurs is on view at MINT Gallery until the closing reception on February 7, 2014. Maggie Ginestra will stage another instantiation of Angel of the Interior Heaven during the closing reception from 7-11pm.
Gyun Hur’s A System of Interiority is on view at Get This! Gallery until March 1, 2014. The gallery will stay open until 7pm on Wednesdays in order to experience the light change to night in the installation.
 Rutherford Chang’s statement for Coloring.
 Maurice Merleau-Ponty, Phenomenology of Perception, trans. Donald A. Landes (London and New York: Routledge, 2012), 71.
 René Descartes, “Meditations on First Philosophy” , trans. Donald Cress, in Philosophical Essays and Correspondence, ed. Roger Ariew (Indianapolis and Cambridge: Hackett, 2000), 112.
 Martin Heidegger, “The Origin of the Work of Art,” in Basic Writings, ed. David Farrell Krell (New York: Harper, 1993).
Amelia Peláez’s Havana Hilton Hotel mural, ca. 1957. Cuban Heritage Collection, University of Miami Libraries.
Travelogue: Three Cities, Three Retrospectives
Beyond the stuffed animal selfies at PS1, LACMA and PAMM
It’s been a wild winter break, but What’s the T? is back in Chicago in time for dibs season and motivated by the artists brave enough to exhibit in the tundra. For those of you holed up in your apartment licking the radiator for warmth (like I am), here’s a recap of some shows outside of the snow globe.
Closing next Sunday, February 2nd (with a performance by Kim Gordon), is the exhibition that’s been blowing up my feed since it opened at PS1 in October of 2013. Mike Kelley’s retrospective is a 40,000 square foot sprawling colossus of an exhibition. Although I could have lived without the seemingly endless rooms of Kandors (a reference to the miniaturized capital city of Superman’s rival Brianiac) on the first floor, the exhibition impressively filled the sprawling school house and gave me a new appreciation for the artist.
Birdhouses by Mike Kelley at PS1.
Never before in my life have I seen so many swastikas and phallus and felt pretty ok about the whole thing. Arguably the greatest mindfuck in the entire exhibition (taking up an entire floor, the cacophonous a/v installation Day is Done was a close second), Pay for Your Pleasure, a corridor of large portrait paintings and quotations from famous intellectuals effectively complicated the relationship between violence and creativity. By the time I reached the end of the corridor I had completely lost the ability to tell right from wrong.
Kelley’s banners in the hallway at PS1.
The oft-posted Deodorized Central Mass With Satellites was among the least interesting rooms (also the one with the longest line). Watching people pose in front of the hulking mass of leftover toys, I wondered how Kelley himself might have felt about powerful installation’s transmutation into a selfie photo-op. I did pop a huge boner for the dysfunctional birdhouses and the artist’s drawings of his own name. Most disappointing though was PS1′s lack of snacks. The M. Wells Dinette conceptual Mike Kelley menu was admirable, but would it kill PS1 to sell a girl a croissant or fruit cup? I traveled all the way to Queens for this.
Mike Kelley at PS1.
Thankfully, we missed the Turrell retrospective at the Gug (heard the lines were unbearable even if the hole was amazing) in favor of seeing the exhibition in full splendor at LACMA. Apparently the artist, an LA native, made moves to stem the line issue by limiting the amount of guests allowed through the exhibition each day (and no photos allowed!). By the time my party of 5 arrived at LACMA , the $25 exhibition was completely sold out for the day. It was only through the loophole of student membership and my lovely friend, Conor Fields, that I was even able to see the exhibition. The antidote to the packed Kelley exhibition, my first glimpse of Afrum (White), the exemplary white cube that is the first of many light installations, was as religious an art experience as I’ve ever felt.
#today in (art) history
Carrie Mae Weems, The Assassination of Medger, Malcom, and Martin, 2008. Archival pigment print, 61 x 51 inches. Courtesy Jack Shainman Gallery, New York.
Other works, such as “Bullwinkle,” a modest projection in the shape of an antique television screen, featured plaques helpfully suggesting minimal viewing times to aid visitors in experiencing the desired effects of Turrell’s complex combinations of light and color. Guests moved leisurely through the exhibition. The immersive installations were smartly punctuated with wall-based work, such as the artist’s delicate aqua-tint etchings and hologram series. Despite the 20 minute wait, the paramount moment of the exhibition was Breathing Light (2013), a absorptive environment that mindfucks you in an entirely angle than Kelley’s Pay for Your Pleasure. Heats of eight are invited to take their shoes off, don booties, and spend five minutes in the space which features rounded walls and a deeply saturated bath of LED light that slowly gradients between red and blue. Shout out to the world’s best docent, Rikki Williams, for doing an impeccable job at keeping the antsy visitors to Breathing Light in check (and for letting me stay an extra minute).
LA’s other most famous dude, Frank Ghery, also deserves a shoutout for the unbelievably well designed Calder exhibition in the same building as Breathing Light and the other (reservation only) large-scale immersive Turrell spaces. Having seen a couple of attempts of shoving a bunch of mobiles and stabiles into a large room (including the MCA’s most recent attempt), I can truthfully say I’ve never seen a better presentation of the artists work. Ghery’s specially built pedestals wind around the gallery and create niches that isolate and accommodate each piece. His specially designed walls and plinths allow the viewer to see the delicate balance present in individual works instead of a mess of primary colored circles and wires hanging everywhere.
You’re okay too, Wei Wei.
Not to be outdone by other major metropolitan areas massive surveys of mostly male work, the Perez Museum of Art Miami (still known to me as the Miami Art Museum) opened it doors in December with an inaugural retrospective by Ai Wei Wei. While the exhibition has a few highlights, I found the smaller retrospective of works by little known Cuban modernist, Amelia Peláez, to be a far more compelling and apt exhibition for the brand new bayside contemporary art museum.
Painting by Peláez at PAMM.
I thought the inclusion of the furniture was a little much, but I loved the objects made by Peláez herself. Her ceramic work epitomizes the bright colors and modern, bold markings of her still-life paintings on shapely vases and cups. I would take the espresso set. The show was thoughtfully put together and I was delighted to learn of the artist’s life and work. Now I just wish I could go back in time to Cuba and see her Havana Hilton Hotel mural.
Back in Chicago, I’m waiting on my invite for what will be either the awesomest or worstest retrospective in Chicago history: David Bowie Is. Stay tuned.
Header image features Breathing Light, 2013, by James Turrell at LACMA.
Still from Faith Wilding’s “Waiting” performance as seen in the 1974 film “Womanhouse” by Johanna Demetrakas, (1974, USA, 47 min.) (courtesy of Johanna Demetrakas and Three Walls Gallery).
The Weekly debuts with hilarious email chain. Sunday was a big day for Chicago poet, Anthony Opal. Not only did he trudge through the snow to talk drama with Sofia Leiby at Devening Projects, he also launched The Weekly with some “Revolutionary Interactive Storytelling” by the very entertaining and all around solid dude, Fred Sasaki. Enjoy.