This week: Duncan and a cast of thousands from ACRE talk with Dr. Jennifer Willet, recoreded at ACRE in 2012. The discuss her work, bio-art as a genre of art making, and why Duncan is so incredibly angry and filled with hate and rage about people with ears on their arms.
This week: San Francisco joins us with Daren Wilson and guest interviewer/interviewee Jordan Stein.
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photo from the excellent work at: http://lightleakphoto.blogspot.com/2010/11/daren-wilson.html
This week: Amanda and Richard talk to Loren Munk about his career, his paintings and his secret life as James Kalm of the Kalm Report.
The artist Loren Munk (born 1951) is a maker of contemporary paintings. He is known among New York artists primarily for his cubistic paintings of urban imagery. Munk also has received accolades for his drawings and mosaics. He differs from traditional mosaic artists by the manner
Munk’s work debuted in SoHo in 1981 with a double show at J. Fields Gallery and Gabrielle Bryers. Since then, he has overseen a truly international career. In addition to exhibiting in Brazil, France, Germany and the United States, Munk has received national and overseas, public and private commissions. He is well represented in important collections throughout Europe, South and North America and the Middle East.
Most recently, Munk has been producing a series of paintings which tackle the subject of art itself through a historical and diagrammatic lens. Also, he has expanded upon his role in the artistic community, publishing numerous reviews and essays, curating and promoting several shows, and offering his acknowledged expertise on the Williamsburg arts scene.
Munk documents the New York art world in YouTube videos, using the name James Kalm. The Kalm Report is shot from a first person perspective using a hand held camera. Kalm arrives at an art show by bike—he calls himself “the guy on the bike”—and then walks through the show while providing commentary.
This week: While at CAA Duncan was up to some funny business in his hotel room. No, no, not that, he was (with the assistance of the talented Anthea Black) interviewing the multi-talented author, filmmaker, Chris Kraus.
Kraus spent her childhood in Connecticut and New Zealand. After obtaining a BA at a young age from Victoria University of Wellington, New Zealand, Kraus worked as a journalist for five years, and then moved to New York. Part of the city’s then-burgeoning art scene, Kraus made films and video art and staged performances and plays at many venues. In the late 1970s she was a member of The Artists Project, a City-funded public service venture of painters, poets, writers, filmmakers and dancers.
Her work as a performance and video artist satirized the Downtown scene’s gender politics and favored literary tropes, blending theatrical techniques with Dada, literary criticism, social activism, and performance art.
Semiotext(e) Native Agents Series
Kraus founded the Semiotexte Native Agents imprint to publish fiction, mostly by women, as an analogue to French theories of subjectivity. In addition to groundbreaking works of fiction by writers likeMichelle Tea and Ann Rower, Native Agents has published notable volumes of poetry and prose by Eileen Myles, Barbara Barg, and Fanny Howe, as well as memoirs and interviews by Kathy Acker, Bob Flanagan, David Rattray, and William Burroughs.
This week: Video games. Amanda talking about porn and boobs. People behaving badly. Oh, yeah, some art. It’s after 3 AM. I’m tired you aren’t getting a huge, organized note, go and google stuff, you can do it. I am even more nasally than normal in the audio, damned airplane petri dishes.
This is a show for the ages.
Jesper Juul is an assistant professor at the New York University Game Center. He has been working with the development of video game theory since the late 1990′s. His publications include Half-Real on video game theory, and A Casual Revolution on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on “game research and other important things”. His most recent book is The Art of Failure: An Essay on the Pain of playing Video Games. http://www.jesperjuul.net
Oliver Warden (b. 1971, Cleveland, Ohio) is a multidisciplinary artist, working both in the realms of contemporary art and technology. When online, he goes as his avatar name, ROBOTBIGFOOT. The majority of his body of work is inspired by and culled from his experiences in the virtual world, as he spends about 40 hours a week inside the realms of Counter-Strike, Left 4 Dead, and various independent titles. It can be said that Warden essentially, and by 21st Century definition, lives in two worlds: online and off. His paintings, ranging in size of 1 ft to 21 ft canvases, are made by a unique process of pouring Galkyd onto canvas laid horizontally in his Bushwick studio. The semi-transparent and glossy layers build over each other in intricate and elaborate geographies, creating an effects-driven and technologically mediated super-world. His cameraless-photography is created on his computer, in virtual spaces. One series that I find especially innovative shows the “edge of world” in the video game Tribes; Warden literally played the game until there were no more challenges or objectives to complete, and after reaching the literal end of the map (where the playable area stops), he took thousands of screen shots. The results are works on paper, presented as pixelated photographs. His performance pieces are the third factor of his work, creating a complete balanced and intentional body. Inspired by his interactive experiences, he built a body of work around notions of privacy, voyeurship and control. Stalking people in Central Park at midnight and “capturing” them on video, living in a school wall for a week and pulling covert ops at night and sitting inside a chair as unknowing sitters sat on his lap, all challenged and occasionally broke the rules of engagement and participation.