October 8, 2013 · Print This Article
Guest Post by Â Kevin Blake
As his upcoming show at Sidecar Gallery in Hammond, Indiana approaches, Carl Baratta is poised for a timely event that will delve into the world of ghosts and mythologyâ€“subjects in which he is well versed. From his home base, Baratta builds on a legend of narrative-based painting in Chicago, and lends insight as to how that structure is the driving force of his work.
Kevin Blake: I’d like to start by asking about your upcoming exhibition “Ghosts Don’t Burn.â€Â You are showing with another artist, Zack Wirsum, and the two of you seem to have some interesting parallels in your work. Can you talk about the title of the exhibition and how it reflects the works that will be on display?
Carl Baratta: ‘Ghosts Don’t Burn’ is curated by Lucas Bucholtz and in addition to Zach Wirsum, the artists Lauren Ball, Mindy Rose Schwartz, Nathan Carder, Mariano Chavez, Karolina Gnatowski, Michael Kaysen, and Pedro Munoz will have work on the second floor.
Originally, the show centered around Gustav Flaubert’s ‘The Temptation of St. Anthony’ and Ivan Albright’sÂ painting of the same name and myth. Since thenÂ a lot of the themes have evolved for us and the Temptation of St. Anthony is more of a departure point for the actual show.
We chose the title for the show because it’s open to interpretation. Since this show is a collaboration between Luca, Zach and myself, we all agree itÂ makes usÂ think of how ghosts are emotionally tied to the things that they love andÂ howÂ oneÂ deals withÂ this burden. Also the title is a fact. Ghosts don’t burn. Try it. It’s impossible.
Both Zach and I use narrative as an organizing structure in our work and we both seem to pick haunting moments with an unsettling relationship between shifting sometimes nightmarish landscapes and figures in duress. We both draw a lot of inspiration from different mythical/ artÂ historical sources as well.Â For me,Â this is about caring for what you love the most, which isÂ the art making version of being haunted.
KB:Â Do you see a direct correlation between the evolution of the show’s undercurrents and the fact that you are using the narrative form as the ‘organizing structure’ in your work? Does that structure require flexibility and a willingness to change gears, so to speak?
CB: In this case yes! Not always though. Depending on how the myth is used it can be pretty strict in terms of what imagery/ spacial configuration goes in and what stays out. Since this particular story is about hallucinating and being tempted by everything it’s much more flexible and allows for the evolution of ideas.
It’sÂ a similarÂ flexibility Bosch was drawn to when depicting a Christian Hell or Heaven. Basically it’s an arena or stage where anything can happen under a very broad header. So really obvious imagery that everyone understands symbolically is limited but stream of conscious imagery can get a free pass, but just because stream of consciousness gets to be fancy free doesn’t mean it’s a good idea.
Another important aspect to understand about organizing imagery through myths is deciding on which moments are being depicted. For Bosch, it’s an eternal moment during somewhere in the middle of all the action narratively speaking. Everything is going on at the same time and fixed. So as a viewer you can look at everything at your leisure.
But you can pick before or after as well. A good example is Goya’s ‘Witches Sabbath’ for depicting after. Whatever the goat headed guy just said scared the crowd but as a viewer you come in right after he spoke. What did he say that would scare everyone so much? We’ll never know.
Instead of depicting during an action where you can leisurely look and see everything happening, depicting afterward, in this case,Â lends some drama to the moment because as a viewer you will never know what you missed. As an artist, understanding which moment is best depicted for what you want to do, givesÂ a bunch ofÂ freedom to the most stringent of narratives.
KB: So, as an artist using myths as a departure point, when do you depart? At what point does the paint dictate the outcome? It seems to me that your paintings are as much in dialogue with the painting language as they are with the language of mythology. Your work, at times, reminds me of David Hockney’s landscapes of the early 90’s in your mark-making strategies and it seems that you allow yourself enough intuitive moments to keep the paintings fresh and unaffected by a rigid narrative structure.
CB: Sometimes IÂ will set up vignettes and each area has literally big spaces between events that I leave open so it stays responsive when I get into color. Other times I’ll take several images of paintings and want different aspects of each and in order to do so I have to have intermediary mark making that is totally different than what I’m drawing inspiration from.
I really love the colored mark making of David Hockney’s landscapes in the 90’s actually. ToÂ be honest, when IÂ first saw them back then I didn’t really getÂ those crazy vibrating color paintings. Luckily I gotÂ to see a Van GoghÂ retrospectÂ of hisÂ black and white landscape drawings.Â That wasÂ one of the missing pieces to the puzzle and helped putÂ Hockney’s color landscapes in perspective. The light and temperature of as well as Hockney’s mark making was too much to see first. I guess seeing landscapes stripped down to bare bones helped me wrap my mind around the Hockney stuff.
It wasn’t until I saw how Moghul painters used pattern and how Fauvist painters used color as light that I could even attempt to use it though. But for some reason those fit into place for me. I want them otherworldly but not so alien that it stops a viewer from entering them and getting lost.
KB:Â A couple of your paintings seemed to me to operate at the edge of abstraction. To be clear, in some of the paintings, the landscape and the figures within it are not as concrete or traditionally composed (a painting like ‘Double’s Double 2’ comes to mind), and it is in these moments that the narrative seems secondary to paint, and for me, that is exciting.Â Can you talk about how you make that assessmentâ€“what sort of limits exist for the viewer’s ability to digest your work?Â Is abstraction/representation the difference for the viewer? Is abstraction the ghost in the room for you?
CB: I was trained initially as an abstract artist. It’s kind of weird because traditionally an art student gets trained in figurative stuff and then they are allowed to meander into other modes of painting. In undergrad, I had a bunch ofÂ former students ofÂ NYC AbEx painters as my professors (students of Al Held for example). The figurative painters I did end up taking taught me how to find and extrapolate forms from what was around me. So basically literal abstraction.
The work I’m doing now isÂ me backing out of pure abstraction and color field painting into something more figurative. Navigating between these two things is a major theme in my studio.Â Paint isÂ always first to me even when I’m trying to figure out the shape of a nose or a chicken, so it naturally is always first and foremost in my mind. I can’t help it, I was brought up that way.
To answer the alien question directly though, if I’m painting a landscape and no ocular rules are followed at all, the pieceÂ becomes ungrounded.Â Things like temperature, weight, light, near and far, or flatness help ground a viewer.Â They can relate toÂ a painting as a window into another spaceÂ because they walk around a world that obeys those rules. Like good fiction, an author must suspend the readers disbelief so I guess the ghost in the room is the balancing act.
KB: One really learns by following one’s curiosities and in that sense your approach to investigating those things that make you tick is enthusiastic. Can you talk about your curiosities outside the studio, and how those interests inevitably find a way into your paintings? Through your Facebook posts, I would assume film, particularly bad film, is one of these interests.
CB: Yes B-movies for sure. Although I mean it in the truest sense of the term. Not A-movies. I like lesser known stars,Â sad little budgets, and this feeling of wonky duct tape freedom. I mean yes I could say I love the fragility of them in the same way I appreciate a river-hobo-canoe made almost entirely out of Bondo, but honestly, the ones I love are the most apeshit, and the most apeshit are the ones that make me laugh the hardest. And I get bummed out so easily that watching them keeps me out of opium dens. So thank you B-movies.
I also love Shaw Brothers kung-fu movies. Actual ground fighting, that is to say visceral ass beating,Â will never be replaced by slow motion crying to piano music! PlusÂ all the computer generated fighting in newer Chinese kung fu flicks? Come on.Â I make fists at them and throw my arms in the air! You suck!
Anyway, I try to mix all that up with art history stuff. I mean, allÂ these movies come from retellings of history so might as well bring it back around. I also love comics, sci-fi novels, Skaldic poetry, trashy disco….. The list is as long as it is insane. Basically I will use anything I can get my hands on and if I can get the color and composition to hum and blush to myÂ liking I will probably try and use it.
Kevin Blake is a Chicago based artist and writer.
September 30, 2013 · Print This Article
Guest Post by Paul King
The most recent time I loaded up the game Dark Souls, my character unsheathed a sword from her back and drew her shield. And then I noticed a message, written maybe two steps away: â€œGrief.â€
The world of Dark Souls is, as the title would suggest, dark. Itâ€™s a classic, worn down fantasy world where everything is crumbling. Your character begins in a prison for the lost and undead; your default state is one of decay. Even as you continue to a city meant for gods, all is in dangerous, ruinous disrepair.
And most of the game is spent alone. Save a few neutral, stationary characters, any sort of dialogue is non-existent. Your hero never speaks, only grunts in the heat of battle, and these stationary merchants quickly run out of new phrases, things to sell you, or purposes to exist.
But at a certain point, your character may buy (or steal) a chunk of soapstone from one of these merchants. Once you obtain the soapstone, you may use it to write, coating the floor in incandescent orange scribbles that, upon interaction, reveal their text.
During the course of Dark Souls, no fix for the broken world emerges. At times, other characters hint that the universe has descended into darkness from a former glory, and your lone heroâ€™s quest might be the thing to restore it. But nothing you do on your journey really changes anything; felled enemies reappear upon your death and subsequent rebirth, and also upon the saving of your progress. But while your standard fantasy actions yield no change and are easily erased, the soapstone allows you to impact the gameâ€™s world in a singular, everlasting way: through writing.
Thereâ€™s a multiplayer component of Dark Souls that allows players to enter the world of another. One can invade or be summoned, and these are adversarial or cooperative interactions, respectively. Both are temporary.
Messages penned with the soapstone, on the other hand, are permanent. Quit the game and return days later, they will still be there. And perhaps more importantly, while invasions and summons are constrained to a single instance of the game worldâ€”that of the invaded or summoning playerâ€”messages, instead, are universal. Write a message on the floor of a chapel within your game, and the same message appears in the same chapel of another personâ€™s game.
And there they sit, for any other player who happens by it. But much like the world of Dark Souls, the system in which messages are created is opaque and difficult.
The soapstone may be used to write a variety of messages, but only from a template. You choose a formatâ€”for instance, â€œTry _____â€ or â€œBe wary of ______.â€ Once youâ€™ve chosen a format, you can then choose from a list of categories to fill that blank. Options here include orientation (â€œTry left,â€ â€œBe wary of rightâ€), objects (â€œTry sword,â€ â€œBe wary of chestâ€), and attributes (â€œTry fireâ€).
Because the messages are selected from a template, speech is limited, and as such, messages become muddied. As with the world, story, and mission of the game, the onus is on the player as a reader to determine the intent of a message. And as with the rest of the game, the system can be frustratingâ€”authorial intent easily becomes unclear, especially in the wake of present danger due to the gameâ€™s refusal to be paused. Pick the wrong moment to write a message, or linger too long on selecting the correct Mad-Libbian phrase and it might instead spell death.
And Dark Soulsâ€™ closed language system isnâ€™t immune to classic video game juvenility. At a certain point, my character encountered the message â€œAmazing chest ahead,â€ but instead of referring to what would make the most senseâ€”a treasure chestâ€”it was instead placed in front of a female character as an unfortunate reference to her anatomy.
While this example is depressing, itâ€™s fortunately rare. It also serves to underscore what is an even more important facet of the closed language: context. Not only may players choose what combinations of message to write, they may also choose where to place it within the worldâ€”for it to be a static element in the world of others. The same message becomes manifold depending on its placement.
A canned, writable phrase in the game is â€œPraise the Sun!â€ This is one of the only phrases that does not contain a mutable component (alongside â€œGood Job!â€ and â€œI did it!â€). Its placement is intended in relation to one of the gameâ€™s religionsâ€”meant to be written in a peaceful, brightly lit area upon which the sun shines. A prayer.
I found it once at the bottom of a sewer. Surrounded by the carcasses of massive, dead ratsâ€”think The Princess Brideâ€”here it was: â€œPraise the Sun!â€ In this context it served as an entirely different message, rife with a sense of irony not possible if placed in a different area. Though the text said differently, the message was obviously one of despair.
Just before an encounter with a massive, angry beast, somebody had written â€œtry jumping.â€ And after dying to the creature several timesâ€”an event that happens with most encounters of the difficult gameâ€”the message clicked. And indeed, it was jumping from a ledge and plunging a sword into the monsterâ€™s waiting back that proved to be the best strategy.
Elsewhere, I found the same message written on a set of uneven stone stairs, a crumbling railing beside it. â€œTry jumping.â€ I angled my view downward, past the railing, and saw only an endless descent, one that would surely kill me.
It did. After I learned a lesson about trust, I discovered another message, not far away: â€œBeware liar.â€
And what begins to emerge from identical phrases is a changing language, one dependent entirely on a static world. While some messages are incredibly straightforward (my favorite is â€œIllusory wall aheadâ€), others are incredibly vague.
One of the more interesting categories to choose a â€œblankâ€ from is â€œConcepts.â€ The category sits at the bottom of the list, beneath â€œCharacters,â€ â€œObjects,â€ and more, almost as if it were an afterthought. It is from this list some nameless stranger chose to pen â€œgrief.â€
What strikes me especially about the use of â€œgriefâ€ is that it is wholly unnecessaryâ€”the entire world embodies â€œgrief.â€ Though â€œhappinessâ€ is present on the list of concepts, the use of the word makes little to no sense in the context of Dark Soulsâ€”there is, ultimately, nothing happy within the game.
But within the constraints of the language system, these awkward, single words can be used in new ways that don’t necessarily pertain to the game. Before a particularly trying monster, instead of writing â€œTry lightningâ€â€”the monsterâ€™s supposed weaknessâ€”one could instead place â€œTry hope,â€ stepping outside of intended use.
Whatâ€™s interesting about these concepts is that they were placed in an otherwise interesting and well-thought out system; one that plays to the same difficulties and themes of the game. It is only when we as players make a conscious decision to write a specific message does the system break down, distancing itself from in-game tips and evolving into something poetic. When the system breaks, it allows players to leave an effective mark on not only their game world, but the game worlds of others.
Because while all messages might be eternal, the ones that conform to a useful fantasy systemâ€”tips, locations, or secretsâ€”ultimately interact with the world by blending into it, not changing it. The jumping tip about the monster led me to a strategic shortcut, while the deceitful note on the staircase created a new, interactive game experience. Those that reference nothing in the world but language concepts create new experiences entirely outside of the game.
Much of Dark Souls deals with the idea of immortality. Your character, like most video game characters, is seemingly tireless. Die, and be brought back again, and again, unceasingly until the game is done. The environments and enemies around you never change, and the latter is in seemingly endless supply. Even when your quest is over, the only option is to start over, either as a new character or the same one, this time in a harder difficulty.
Though the entirety of the game is caught up in this idea of perpetual fantasy, it promotes an unchanging stasis rather than an everlasting immortality. The player created messagesâ€”which ultimately exist outside of developer boundary or intentâ€”are the only things that truly seem to point towards immortality. While standard, intentional messages quickly blend into the context of the gameâ€™s world; those that break the mold escape the world and its shortfall. When a message references nothing external in the static game worldâ€”through the intentional or unintentional garbling of the closed systemâ€”it turns into a testament of itself. As a result, it transforms the writer from a player, into an author, leaving an indelible mark.
Â Paul King is a poet, writer, and video game enthusiast currently living in Chicago, IL. He grew up in Austin, TX and graduated from Bard College with a BA in Liberal and Written Arts.
September 24, 2013 · Print This Article
Guest Post by Britton Bertran
I was there in 2005 at the beginning of Bad at Sports (Episode 4!) and I hope Iâ€™m not there at the end. Â It was the year I opened my gallery, 40000. It was a good idea at the time. I was fed up with not seeing what I wanted to see and equally mesmerized by controlling my own destiny in a commercial sort of way. There were plenty of other interesting things happening and I figured â€“ why the hell not.
The years 2005 and 2006 were ok years for Chicago Art. It seemed to be an upswing couple of years when apartment galleries and art interest were peaking. (These things come in waves â€“ Iâ€™d put us in a upward motion now after reaching the bottom in 2011.) The MCA was showing interesting work (a Dan Flavin Retrospective, Deb Sokolow and William J. Oâ€™Brien had 12 x 12â€™s), blogs were percolating with critical activity (anyone remember panel-house.com or iconoduel.org?) and this new fandangled thing called a podcast had people sitting with their bulky desktops and REALLY listening.
I took a leap of art faith and quit my job, borrowed some money from my mom and with the help of a couple close friends including a now-deceased bartender from Phyllisâ€™, rocked out a storefront space on Winchester and Augusta. A year and a half later, some guy bought the building and wanted to turn it in to a really small Italian restaurant. I moved the gallery in the summer of 2006 to the bustling 119 N. Peoria building (soon to be home to only one gallery in 2014.)
Like-minded nice folks like Corbett vs. Dempsey, The Green Lantern, 65GRAND, Fraction Workspace, Western Exhibitions, Lisa Boyle Gallery, Duchess and a couple of more spaces, were all blazing fiery paths outside the West Loop in WestTown (does anyone even know where this is now?). We even organized, set up a network, handed out flyer/maps and coordinated openings. It worked for the most part. I think.
There was no social media except for Friendster and then that thing called Myspace. My digital camera had something like 3 megapixels and took incredibly shitty pictures. It took a solid hour to update my clunky website. It was rough out there in a walking up the hill backwards in a snowstorm kind of way. But it was great. Lots of visitors – mostly artists – came, drank and stole beer during openings, I sold art here and there, got a few reviews in national art magazines, was invited to fancy pants museum openings, met not-so-nice individuals who essentially run the art world, shook hands with some artist heroes and even did the occasional art fair in and outside Chicago.
But mostly, having this gallery gave me some pretty solid insight into how artists work, what they think about and what really matters the most to them career-wise. Surprisingly, and thankfully for me, it wasnâ€™t money. 40000 was definitely a failure in that regard and the main reason I closed in 2009. I was also unable, and did not want to, secure a sugar daddy/momma, which I slowly realized was the only way to sustainability. [A little secret â€“ there is less than a handful of galleries in Chicago that donâ€™t have one of these.]
I think itâ€™s pretty telling that almost half of the original West Town Gallery Network is still in effect.Â Corbett vs. Dempsey just got admitted to the Main Fair of Art Basel Miami Beach (a big damn deal). Western Exhibitions is still cranking out shows with aplomb and has incredible dedication to itâ€™s artists. 65GRAND (all caps no gaps, please) is run by one of the smartest and nicest gallerists in Chicago. Only one of these galleries is still in West Town â€“ though itâ€™s stretching it a bit. All of these spaces work so damn hard itâ€™s difficult for me to even comprehend how theyâ€™re possibly doing it. Most of us are still here in Chicago, I think. Whether or not we are running galleries, we are all getting old, raising families, have â€œrealâ€ jobs, etcetera. I hope you wonâ€™t forget us.
The artists I worked with are for the most part pretty successful in their careers. One or two I never hear from, a couple of others I never want to hear from. Nonetheless, it gives me great pleasure to know that I have a place in Chicago art history. Itâ€™s funny though, I seriously often wonder what would have happened if I had at least a 10 megapixel camera back then.
A little addendum here: I was often asked, â€œWhat the hell does 40000 mean?â€Â In fact a couple of months ago a collector emailed me out of the blue and straight up asked.Â So I told him.Â I named the gallery after Joe “40,000” Murphy. Â â€œ40,000â€ was a Chicago outsider artist and events usher in the 1950â€™s who either knew 40,000 famous people, or was renowned for saying â€œaboutâ€¦. 40,000 empty seats!â€ when asked how many people where coming to that dayâ€™s event.Â When people asked me, I made them guess. NobodyÂ got it right.
Britton Bertran ran 40000 from 2005 to 2008. He currently is an Instructor at SAIC in the Arts Administration and Policy department and the Educational Programs Manager at Urban Gateways. An occasional guest-curator, he has organized exhibitions for the Hyde Park Art Center, the Loyola Museum of Art and several galleries. You can find him trying to be less cranky about the art world on twitter @br_tton. Stay tuned for a couple more guest posts where Britton will be discussing his tumblr-famous tumblr â€œInstallatorâ€ and his take on whatâ€™s wrong with the Chicago art world circa 2013 – while thinking out loud about how to fix it.Â
Guest Post by Jacob Wick.
Before we begin, perhaps it would help to get acquainted: in what follows, and in what follows what follows – over the next few months, or however long Bad at Sports allows me to report from my swiveling office chair in Little Bangladesh – I will be concentrating on what I would say is my main area of concern, or perhaps, to be redundant, a concentration of mine: the support.
Thinking about support originates, for me, with Shannon Jackson’s book Social Works: Performing Art, Supporting Publics, which I read two or three years ago and which burned a hole in my mind as I drove, with Marc Riordan and Frank Rosaly, around the Midwest and Southeast on tour with Tres Hongos. Driving the potholed and congested interstates of America through climate-changed constant downpour, hating everyone on the road and being hated by everyone on the road, arriving in what might as well have been safehouses in Lexington, Columbia, Asheville, Charlotte, places where I used to be surprised but now am simply glad to arrive…
From what I can remember, and from what I can glean from skimming the book again, three or two years later, Jackson points out that much recent performance work, “relational” work, socially-engaged work, “social practice,” and so on depends on a paradoxical relation to the conditions that make such work possible. A free school might, for instance, fill a vacuum left by a closed or too-expensive school; it might also absorb energy that might otherwise be used to advocate or agitate for better public access to education. The free school then either functions as a boon or a leech or both, a condition that many such attempts happily ignore. In any case, what stuck with me about Jackson’s thesis – which of course is, as she writes, inherited from Marcel Duchamp and Bertolt Brecht, among others, which I write not so much for the currency of either of those names but to point out that this, like so many other “contemporary” issues, is not new at all, or is related to the period directly before the Great Depression, or, again, both – is this focus on the support rather than the effect. Instead of bitching about a free school as too aesthetic or too political or not aesthetic enough or not political enough or some combination – a, b, c, d, all of the above, none of the above – it behooves us to wonder why on earth such a school might be necessary or appealing in the first place.
Nato Thompson’s recent piece in e-fluxÂ appears to be the beginning of a process wherein he either compares the strategies of socially-engaged artists to those of the US military in “counterinsurgency” mode, or compares them with the sorts of insurgent groups that counterinsurgency aims to eliminate. Regardless, I would write that what is most interesting or alarming about this comparison is not that it is possible to make – the similarities between insurgent practice, counterinsurgent practice, and “social practice” are stunning, in fact – but that the conditions that allow insurgent groups like Hezbollah or the US Army to function exist not only in what used to be the Third World but also in what used to be the First World: in Oakland, in Chicago, in rural Ohio, pretty much anywhere, even in Los Angeles. These conditions amount more or less to a vacuum of support.
In his alarming book Brave New War, published in 2006, military theorist John Robb makes an example of Hamas. Writing that Hamas thrives “in the vacuum created by failed states,” Robb points out that Hamas’s validity emanates from the social services it provides: education, food distribution, youth recreation, elder care, public safety, religious services, health care, grants to students and small businesses, and so on. Robb goes on to present a more-or-less identical model as an ideal model for security services in a post-nation-state age: something decentralized, something specific to its locale, something transparent: something rhizomatic, something site-specific, something participatory. Robb calls this the resilient community. The resilient community, in its very organization, builds the notion of resilience “into the fabric of everyday life,” so that, when presented with a threat – a threat posed by more-or-less identical groups like Hamas or the US Army – it responds in “what seems like an effortless way.” The idea seems to be to subsume ideology into everyday life, to make it seem not only beneficial, but necessary; not only ideal, but inevitable. Whether that ideology is that of an Islamic republic or that of neoliberal/-libertarian “resilience” or whatever ideology a given socially-engaged artwork might wittingly or unwittingly transmit, the methodology is the same: provide support where it is missing.
When I moved to Oakland two years ago, I read a book – American Babylon: Race and the Struggle for Postwar Oakland, by Robert O. Self – thinking I was going to take a class at CCA whose purpose was to create some sort of site-specific project in West Oakland’s historic rail terminal. I did not end up taking the class – which, by the way, failed in its internal negotiations and negotiations with the relators at the terminal, who were/are intent on it becoming yet another yuppie mall in yet another tedious yuppie development in West Oakland – but I did read most of the book. As one can imagine, the history of Oakland is not pretty, and books like this tend to weigh heavily. Self focuses on the lead-up to the overwhelming passage of Proposition 13 – arguably the beginning of the nationwide tax revolt that led to the election of Ronald Reagan and the subsequent gutting of social services – as a turning point in the city’s history. Beginning in the 50s, white residents in and around Oakland – with an emphasis on around, since many white residents simply left Oakland for whiter hills or whiter pastures in surrounding San Leandro, Hayward, Walnut Creek, etc – began a campaign of racist real estate practices against black and Latino populations, ghettoizing them to tiny neighborhoods, shuttering or draining business districts, reducing civic services to a bare minimum or below.
It is too tempting, at this point, to not bring up the striking similarity between the services Hamas provides and the services the Black Panther Provided in Oakland in the 70s, as described by Thompson and others, and to marvel at the implication that the Panthers, too, operated in a vacuum created by a failed state. West Oakland, at this point, had been ghettoized by racist real estate practices; physically separated from the rest of Oakland by a highway; and had lost its historic business and cultural center to the development of that highway. I suppose here the state did not so much fail as leave, or actively act against the people that constituted it (or decided, more accurately, that these people did not belong in the state and tried to make them disappear); the effect, though, was the same. The emergence and subsequent demonization of the Panthers made the “grassroots,” “populist” campaign of Howard Jarvis and Paul Gann, a wealthy white realtor and a wealthy white former realtor, appear logical to white people across California; Proposition 13 passed with overwhelming support.
Proposition 13 limits property tax to 1% of real property value. Cities use property taxes to fund civic institutions: public schools, libraries, transit systems, and so on – even the police. When Proposition 13 passed, California’s public schools were ranked among the nation’s best; since the passage of Proposition 13, California’s public schools have scuttled down to 48th. Which brings us, finally, to my swivel chair in Little Bangladesh.
Since moving to LA, I figured I should start reading City of Quartz, a sort of go-to history of the city by Mike Davis. So far, I’ve read the preface, which is a sobering catching up of the first edition of the book, published in the late 80s, with the second edition of the books, published in 2006; and the Prologue, the first chapter of the first edition, which relates the history of the early-20th-century (1914 actually, the same year as Bottle Rack) socialist Llano community, its demise, and Davis’s discovery of and conversation with two undocumented itinerant day workers in its ruins. For now, I’ll focus on the preface, which makes the case that the conditions that produced the riots of 1992 – which I think went all the way up to my neighborhood, here in the north of Koreatown (here in Little Bangladesh, in the north of Koreatown, between Historic Filipinotown and Thai Town/Little Armenia) – persist. Since the early 90s, manufacturing has continued to decline, corporations have continued to not headquarter themselves in LA, and
real household incomes fell throughout much of Southern California, but the worst drop in the median income was in the City of Los Angeles, where it fell by 9.1 per cent. At the same time, the percentage of households in poverty increased from 18 to 22 per cent, while the percentage with an annual income of more than $100,000 increased from 9.7 to 15.7 per cent. Almost 700,000 working adults in L.A. County have incomes below the poverty line, and seven of the ten fastest-growing occupations in the city, including cashier and security guard, pay less than $25,000 per year. (xvi)
If this sounds familiar, you’ve probably been listening to NPR or reading the news lately. Both Morning Edition and To the Point – produced here in LA! – have featured segments on growing income inequality recently, spurred by figures published last week by the Atlantic that show that the very richest Americans got even richer, richer than almost ever even, last year, richer than they’ve been since right before 2008 or right before the Great Depression. Davis places the blame largely on Proposition 13, writing that its effects ensure that
the greater part of the real-estate windfall annually passes through the economy, on its way to buy Hummers, Laker tickets, and vacation homes, without paying a tithe to schools and the creation of the human capital on which the future of California will rest. Luxury lifestyles are subsidized, as it were, on both ends: by a seemingly infinite supply of cheap service labor, and by the tax advantages that accrue to real-estate and sumptuary consumption. (xvi)
In the seven years since Davis wrote this, not much seems to have changed: Bentleys and helicopters shuttle the rich (or the police, or the news) across Los Angeles’s jumbled civic topography while precarious service workers cram limited and inefficient public transit and the rest of us in the ever-growing swath between stew in traffic. If anything, these conditions have simply spread across the US. The evaporation of traditional middle-class jobs – manufacturing, teaching – means that a huge range of people are clamoring for the same unpredictable and unreliable service sector jobs. As one of the commentators on the To the Point broadcast mentions (I think), the evaporation of the middle class means also the evaporation of class or income mobility. The poor will stay poor; the indebted will stay indebted; the rich will stay rich.
In the months between when I decided I was going to move to Los Angeles and the day my boyfriend and I actually did move to Los Angeles, I think the most common question – after, perhaps, a disgusted “have you been there?” – was a disgusted “why?” To which I would reply something vague and unhelpful about Los Angeles being ludicrous, fun, etc. Something about the discombobulated setup of the city being exciting, full of holes in which to do something. Perhaps also I would say something about LA being a place where dreams go to die and that I was interested in being in a place where dreams died and seeing what happened next. Actually, I probably never said that; I think I wrote it in a grant application though. Â Since moving here, I’m beginning to wonder if Los Angeles is just a microcosm – I hate that word, but there you go – of the US generally. In Los Angeles, there is a horrific gap between the rich and the poor; general public disregard for public institutions; shitty public transit; overwhelming belief in outmoded or disappeared dreams. Proposition 13 heralded a nationwide tax revolt and subsequent gutting of social services, leading in part to the evacuated and disjunct nation we have today. And if art can do anything in LA, perhaps it is a signal of what art – or anything, or anyone – might be able to do in the US generally, across all of its destroyed or depressed cities and towns.
Writing seven years ago, Mike Davis argued for a “more, not less, ideological politics.” Perhaps this is analogous to means more, not less, awareness of the ideology or ideologies buttressing a given socially-engaged project, relational event, or what-have-you; a focus on the support. What’s interesting about Los Angeles and the projects being undertaken here is not that they exist or that their structures might be analogous to those of Hamas or the Black Panthers (or InCUBATE), but rather the ideology being communicated by their action, the thing that they aim to build into everyday life, the thing that will appear effortlessly; what’s interesting about Los Angeles and undertaking a project here is not how hard or easy an environment Los Angeles is to undertake such a project, but rather if one can be organized in such a way that transmits an alternate ideology, something that focuses not on the same old neoliberal catchphrases -Â innovation, progress, a new vision -Â but on support, on fostering the conditions where mobility might have a chance to begin to occur again. We’ll see…
Jacob Wick is a conceptual artist based in Los Angeles. For more information, visit jacobwick.info.
Guest Post by Hannah Verrill
Iâ€™d like to use this bit of time-space to introduce a series of posts that will use process as a way of looking at and unpacking a handful of contemporary performance practices.
Each segment exists first as an encounter between an artist and myself. In the space between maker and observer, together we excavate a process, a series of actions that the artist is currently using to create performance material. Each exchange is specific to the work at hand, necessarily time-based, and unfixed in form.
The writing, produced in response to each exchange, seeks to mirror the kind of thinking that happens for a viewer after a performance has ended. The faulty and exuberant process of sifting through, assembling, and organizing the experience of such an ephemeral form.
Why focus on process? Iâ€™ll take my cue from Gertrude Stein: in order to know we always have to go back.Â
I grew up in Brooklyn, NY and it was through my mother and her involvement as a performer with Elise Longâ€™s amorphous dance-theater company Spoke The Hub that I began performing at the age of four. Longâ€™s performance projects were interdisciplinary, using movement as their main component but regularly incorporating visual art and spoken text.
In one of my earliest performance memories I am six years old on a large stage at the Brooklyn Academy of Music. I am hiding behind a set piece waiting for a cue and watching Elise Long, dressed in a magnificent red lobster-gown costume, deliver a monologue to an audience of hundreds.
Two years later I was cast in Meredith Monkâ€™s work The Politics of Quiet; an ensemble piece addressing the Bosnian war for independence and Sarajevo in the 1990â€™s. I recall the intensity of the audition for this piece: my eight-year old body crossing a room slowly, picking up a vessel, feeling its weight and carrying it with me through space, and later being asked to sit as still as possible, my legs folded in front, focusing my attention on the air surrounding me.
In contrast to these kinds of engagements, my experience with performance as a kid was just as often marked by amateur experiments: strange dance-theater pieces thrown together in collaboration with cousins and staged for the family after thanksgiving dinner; solo dance numbers set to Fleetwood Mac and performed for my brothers, my dad, and a video camera; improvised movement by myself and for myself in the attic space of my home.
Three months ago I completed an MFA degree from The School of the Art Institute of Chicago focusing in performance. From where I stand now in relation to these childhood memories, I am aware not only of the performances themselvesâ€”events characterized by the work meeting an audienceâ€”but also of a much larger and more complex sea of experiences surrounding and generating the work. Time does its thing and I am still standing inside of the processes of those past works: the scaffolding comprised of auditions, rehearsals, trials, notes, periods of waiting, of watching, of thinking, of doing.
Performance theorists assert that in the instant of performance, the work experiences a kind of disappearance. With twenty-two years as a performer, I have felt time and time again the loss that comes with a performanceâ€™s end. My experience of my body as a learning-thinking-moving-performing thing, never fully knowing or comprehending the work that I was just then putting forth towards an audienceâ€”a you. This repeated rehearsal of loss drives my desire to spend time with and examine rigorously the nature of a process that works towards a disappearance.
What remains and what comes next? In a disappearing present, the past and the future takes on considerable weight. Process asserts a present. If we can agree that as a form performance undercuts the value of a static or fixed productâ€”an end resultâ€”the questions of what remains and what comes next persist. How can the weight of the past and future be leveraged, made light and moveable? I can commit to the present just like I can feel the weight of my feet on the floor, just like I can feel my breath as it rises and sinks through the space of my torsoâ€”through a focus of attention. I will practice that attention to the present by way of this series called Process Notes.
Hannah Verrill is an artist living and making work in Chicago, Illinois.